- Details
- Written by: INsane
- Category: CSS server and console commands
- Hits: 14415
Updated 12 August 2012.
| Name | Value | Help Text | |
| _autosave | cmd | Autosave | |
| _autosavedangerous | cmd | AutoSaveDangerous | |
| _bugreporter_restart | cmd | Restarts bug reporter .dll | |
| _resetgamestats | cmd | Erases current game stats and writes out a blank stats file | |
| _restart | cmd | Shutdown and restart the engine. | |
| achievement_debug | 0 | GAMEDLL CHEAT REPLICATED | Turn on achievement debug msgs. |
| addip | cmd | Add an IP address to the ban list. | |
| adsp_alley_min | 122 | ||
| adsp_courtyard_min | 126 | ||
| adsp_debug | 0 | ARCHIVE | |
| adsp_door_height | 112 | ||
| adsp_duct_min | 106 | ||
| adsp_hall_min | 110 | ||
| adsp_low_ceiling | 108 | ||
| adsp_opencourtyard_min | 126 | ||
| adsp_openspace_min | 130 | ||
| adsp_openstreet_min | 118 | ||
| adsp_openwall_min | 130 | ||
| adsp_room_min | 102 | ||
| adsp_street_min | 118 | ||
| adsp_tunnel_min | 114 | ||
| adsp_wall_height | 128 | ||
| ai_auto_contact_solver | 1 | GAMEDLL | |
| ai_block_damage | 0 | GAMEDLL | |
| ai_debug_assault | 0 | GAMEDLL | |
| ai_debug_avoidancebounds | 0 | GAMEDLL | |
| ai_debug_directnavprobe | 0 | GAMEDLL | |
| ai_debug_doors | 0 | GAMEDLL | |
| ai_debug_dyninteractions | 0 | GAMEDLL | Debug the NPC dynamic interaction system. |
| ai_debug_efficiency | 0 | GAMEDLL | |
| ai_debug_enemies | 0 | GAMEDLL | |
| ai_debug_expressions | 0 | GAMEDLL | Show random expression decisions for NPCs. |
| ai_debug_follow | 0 | GAMEDLL | |
| ai_debug_loners | 0 | GAMEDLL | |
| ai_debug_looktargets | 0 | GAMEDLL | |
| ai_debug_los | 0 | GAMEDLL CHEAT | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
| ai_debug_nav | 0 | GAMEDLL | |
| ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
| ai_debug_ragdoll_magnets | 0 | GAMEDLL | |
| ai_debug_shoot_positions | 0 | GAMEDLL CHEAT REPLICATED | |
| ai_debug_speech | 0 | GAMEDLL | |
| ai_debug_squads | 0 | GAMEDLL | |
| ai_debug_think_ticks | 0 | GAMEDLL | |
| ai_debugscriptconditions | 0 | GAMEDLL | |
| ai_default_efficient | 0 | GAMEDLL | |
| ai_drawbattlelines | 0 | GAMEDLL CHEAT | |
| ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
| ai_dump_hints | cmd | ||
| ai_efficiency_override | 0 | GAMEDLL | |
| ai_enable_fear_behavior | 1 | GAMEDLL | |
| ai_expression_frametime | 0 | GAMEDLL | Maximum frametime to still play background expressions. |
| ai_expression_optimization | 0 | GAMEDLL | Disable npc background expressions when you can't see them. |
| ai_fear_player_dist | 720 | GAMEDLL | |
| ai_find_lateral_cover | 1 | GAMEDLL | |
| ai_find_lateral_los | 1 | GAMEDLL | |
| ai_follow_use_points | 1 | GAMEDLL | |
| ai_follow_use_points_when_moving | 1 | GAMEDLL | |
| ai_force_serverside_ragdoll | 0 | GAMEDLL | |
| ai_frametime_limit | 50 | GAMEDLL | frametime limit for min efficiency AIE_NORMAL (in sec's). |
| ai_lead_time | 0 | GAMEDLL | |
| ai_LOS_mode | 0 | GAMEDLL REPLICATED | |
| ai_moveprobe_debug | 0 | GAMEDLL | |
| ai_moveprobe_jump_debug | 0 | GAMEDLL | |
| ai_moveprobe_usetracelist | 0 | GAMEDLL | |
| ai_navigator_generate_spikes | 0 | GAMEDLL | |
| ai_navigator_generate_spikes_strength | 8 | GAMEDLL | |
| ai_no_local_paths | 0 | GAMEDLL | |
| ai_no_node_cache | 0 | GAMEDLL | |
| ai_no_select_box | 0 | GAMEDLL | |
| ai_no_steer | 0 | GAMEDLL | |
| ai_no_talk_delay | 0 | GAMEDLL | |
| ai_norebuildgraph | 0 | GAMEDLL | |
| ai_path_adjust_speed_on_immediate_turns | 1 | GAMEDLL | |
| ai_path_insert_pause_at_est_end | 1 | GAMEDLL | |
| ai_path_insert_pause_at_obstruction | 1 | GAMEDLL | |
| ai_post_frame_navigation | 0 | GAMEDLL | |
| ai_radial_max_link_dist | 512 | GAMEDLL | |
| ai_reaction_delay_alert | 0 | GAMEDLL | |
| ai_reaction_delay_idle | 0 | GAMEDLL | |
| ai_rebalance_thinks | 1 | GAMEDLL | |
| ai_report_task_timings_on_limit | 0 | ARCHIVE GAMEDLL | |
| ai_sequence_debug | 0 | GAMEDLL | |
| ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
| ai_setupbones_debug | 0 | GAMEDLL | Shows that bones that are setup every think |
| ai_shot_bias | 1 | GAMEDLL | |
| ai_shot_bias_max | 1 | GAMEDLL REPLICATED | |
| ai_shot_bias_min | -1 | GAMEDLL REPLICATED | |
| ai_shot_stats | 0 | GAMEDLL | |
| ai_shot_stats_term | 1000 | GAMEDLL | |
| ai_show_hull_attacks | 0 | GAMEDLL | |
| ai_show_think_tolerance | 0 | GAMEDLL | |
| ai_simulate_task_overtime | 0 | GAMEDLL | |
| ai_spread_cone_focus_time | 0 | GAMEDLL | |
| ai_spread_defocused_cone_multiplier | 3 | GAMEDLL | |
| ai_spread_pattern_focus_time | 0 | GAMEDLL | |
| ai_strong_optimizations | 0 | GAMEDLL | |
| ai_strong_optimizations_no_checkstand | 0 | GAMEDLL | |
| ai_task_pre_script | 0 | GAMEDLL | |
| ai_test_moveprobe_ignoresmall | 0 | GAMEDLL | |
| ai_think_limit_label | 0 | ARCHIVE GAMEDLL | |
| ai_use_clipped_paths | 1 | GAMEDLL | |
| ai_use_efficiency | 1 | GAMEDLL | |
| ai_use_frame_think_limits | 1 | GAMEDLL | |
| ai_use_think_optimizations | 1 | GAMEDLL | |
| ai_use_visibility_cache | 1 | GAMEDLL | |
| ai_vehicle_avoidance | 1 | GAMEDLL CHEAT | |
| air_density | cmd | Changes the density of air for drag computations. | |
| alias | cmd | Alias a command. | |
| ammo_338mag_max | 30 | GAMEDLL REPLICATED | |
| ammo_357sig_max | 52 | GAMEDLL REPLICATED | |
| ammo_45acp_max | 100 | GAMEDLL REPLICATED | |
| ammo_50AE_max | 35 | GAMEDLL REPLICATED | |
| ammo_556mm_box_max | 200 | GAMEDLL REPLICATED | |
| ammo_556mm_max | 90 | GAMEDLL REPLICATED | |
| ammo_57mm_max | 100 | GAMEDLL REPLICATED | |
| ammo_762mm_max | 90 | GAMEDLL REPLICATED | |
| ammo_9mm_max | 120 | GAMEDLL REPLICATED | |
| ammo_buckshot_max | 32 | GAMEDLL REPLICATED | |
| ammo_flashbang_max | 2 | GAMEDLL REPLICATED | |
| ammo_hegrenade_max | 1 | GAMEDLL REPLICATED | |
| ammo_smokegrenade_max | 1 | GAMEDLL REPLICATED | |
| anim_3wayblend | 1 | GAMEDLL REPLICATED | Toggle the 3-way animation blending code. |
| askconnect_accept | cmd | Accept a redirect request by the server. | |
| async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
| async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
| async_resume | cmd | ||
| async_serialize | 0 | Force async reads to serialize for profiling | |
| async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
| async_suspend | cmd | ||
| audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
| autoaim_max_deflect | 0 | GAMEDLL | |
| autoaim_max_dist | 2160 | GAMEDLL | |
| autobuy | cmd | Attempt to purchase items with the order listed in cl_autobuy | |
| autosave | cmd | Autosave | |
| autosavedangerous | cmd | AutoSaveDangerous | |
| autosavedangerousissafe | cmd | ||
| banid | cmd | Add a user ID to the ban list. | |
| banip | cmd | Add an IP address to the ban list. | |
| bench_end | cmd | Ends gathering of info. | |
| bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
| bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
| benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
| bind | cmd | Bind a key. | |
| bind_mac | cmd | Bind this key but only on Mac, not win32 | |
| BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
| bloodspray | cmd | blood | |
| bot_add | cmd | bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. | |
| bot_add_ct | cmd | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. | |
| bot_add_t | cmd | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. | |
| bot_all_weapons | cmd | Allows the bots to use all weapons | |
| bot_allow_grenades | 1 | GAMEDLL REPLICATED | If nonzero, bots may use grenades. |
| bot_allow_machine_guns | 1 | GAMEDLL REPLICATED | If nonzero, bots may use the machine gun. |
| bot_allow_pistols | 1 | GAMEDLL REPLICATED | If nonzero, bots may use pistols. |
| bot_allow_rifles | 1 | GAMEDLL REPLICATED | If nonzero, bots may use rifles. |
| bot_allow_rogues | 1 | GAMEDLL REPLICATED | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
| bot_allow_shotguns | 1 | GAMEDLL REPLICATED | If nonzero, bots may use shotguns. |
| bot_allow_snipers | 1 | GAMEDLL REPLICATED | If nonzero, bots may use sniper rifles. |
| bot_allow_sub_machine_guns | 1 | GAMEDLL REPLICATED | If nonzero, bots may use sub-machine guns. |
| bot_auto_follow | 0 | GAMEDLL REPLICATED | If nonzero, bots with high co-op may automatically follow a nearby human player. |
| bot_auto_vacate | 1 | GAMEDLL REPLICATED | If nonzero, bots will automatically leave to make room for human players. |
| bot_chatter | 0 | GAMEDLL REPLICATED | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
| bot_crouch | 0 | GAMEDLL CHEAT | |
| bot_debug | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_debug_target | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_defer_to_human | 0 | GAMEDLL REPLICATED | If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
| bot_difficulty | 1 | GAMEDLL REPLICATED | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
| bot_dont_shoot | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, bots will not fire weapons (for debugging). |
| bot_eco_limit | 2000 | GAMEDLL REPLICATED | If nonzero, bots will not buy if their money falls below this amount. |
| bot_flipout | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, bots use no CPU for AI. Instead, they run around randomly. |
| bot_freeze | 0 | GAMEDLL CHEAT | |
| bot_goto_mark | cmd | Sends a bot to the selected nav area (useful for testing navigation meshes) | |
| bot_join_after_player | 1 | GAMEDLL REPLICATED | If nonzero, bots wait until a player joins before entering the game. |
| bot_join_delay | 0 | GAMEDLL | Prevents bots from joining the server for this many seconds after a map change. |
| bot_join_team | 0 | GAMEDLL REPLICATED | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
| bot_kick | cmd | bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. | |
| bot_kill | cmd | bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. | |
| bot_knives_only | cmd | Restricts the bots to only using knives | |
| bot_loadout | 0 | GAMEDLL CHEAT | bots are given these items at round start |
| bot_mimic | 0 | GAMEDLL | Bot uses usercmd of player by index. |
| bot_mimic_yaw_offset | 180 | GAMEDLL CHEAT | |
| bot_pistols_only | cmd | Restricts the bots to only using pistols | |
| bot_prefix | 0 | GAMEDLL REPLICATED | This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w |
| bot_profile_db | 0 | GAMEDLL REPLICATED | The filename from which bot profiles will be read. |
| bot_quota | 0 | GAMEDLL NOTIFY REPLICATED | Determines the total number of bots in the game. |
| bot_quota_mode | 0 | GAMEDLL REPLICATED | Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p |
| bot_randombuy | 0 | GAMEDLL CHEAT | should bots ignore their prefered weapons and just buy weapons at random? |
| bot_show_battlefront | 0 | GAMEDLL CHEAT | Show areas where rushing players will initially meet. |
| bot_show_nav | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_show_occupy_time | 0 | GAMEDLL CHEAT | Show when each nav area can first be reached by each team. |
| bot_snipers_only | cmd | Restricts the bots to only using sniper rifles | |
| bot_stop | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, immediately stops all bot processing. |
| bot_traceview | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_walk | 0 | GAMEDLL REPLICATED | If nonzero, bots can only walk, not run. |
| bot_zombie | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, bots will stay in idle mode and not attack. |
| box | cmd | Draw a debug box. | |
| breakable_disable_gib_limit | 0 | GAMEDLL | |
| breakable_multiplayer | 1 | GAMEDLL | |
| buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
| budget_averages_window | 30 | ARCHIVE | number of frames to look at when figuring out average frametimes |
| budget_background_alpha | 128 | ARCHIVE | how translucent the budget panel is |
| budget_bargraph_background_alpha | 128 | ARCHIVE | how translucent the budget panel is |
| budget_bargraph_range_ms | 16 | ARCHIVE | budget bargraph range in milliseconds |
| budget_history_numsamplesvisible | 100 | ARCHIVE | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
| budget_history_range_ms | 66 | ARCHIVE | budget history range in milliseconds |
| budget_panel_bottom_of_history_fraction | 0 | ARCHIVE | number between 0 and 1 |
| budget_panel_height | 384 | ARCHIVE | height in pixels of the budget panel |
| budget_panel_width | 512 | ARCHIVE | width in pixels of the budget panel |
| budget_panel_x | 0 | ARCHIVE | number of pixels from the left side of the game screen to draw the budget panel |
| budget_panel_y | 50 | ARCHIVE | number of pixels from the top side of the game screen to draw the budget panel |
| budget_peaks_window | 30 | ARCHIVE | number of frames to look at when figuring out peak frametimes |
| budget_show_averages | 0 | ARCHIVE | enable/disable averages in the budget panel |
| budget_show_history | 1 | ARCHIVE | turn history graph off and on. . good to turn off on low end |
| budget_show_peaks | 1 | ARCHIVE | enable/disable peaks in the budget panel |
| budget_toggle_group | cmd | Turn a budget group on/off | |
| bug | cmd | Show/hide the bug reporting UI. | |
| bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
| bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
| bugreporter_uploadasync | 0 | ARCHIVE | Upload attachments asynchronously |
| buildcubemaps | cmd | Rebuild cubemaps. | |
| building_cubemaps | 0 | ||
| cache_print | cmd | cache_print [section] Print out contents of cache memory. |
|
| cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. |
|
| cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. |
|
| callvote | cmd | Start a vote on an issue. | |
| cast_hull | cmd | Tests hull collision detection | |
| cast_ray | cmd | Tests collision detection | |
| ch_createairboat | cmd | Spawn airboat in front of the player. | |
| ch_createjeep | cmd | Spawn jeep in front of the player. | |
| changelevel | cmd | Change server to the specified map | |
| changelevel2 | cmd | Transition to the specified map in single player | |
| changelevel_next | cmd | Immediately changes to the next map in the map rotation for the server. | |
| cl_allowdownload | 1 | ARCHIVE | Client downloads customization files |
| cl_allowupload | 1 | ARCHIVE | Client uploads customization files |
| cl_clock_correction | 1 | CHEAT | Enable/disable clock correction on the client. |
| cl_clock_correction_adjustment_max_amount | 200 | CHEAT | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
| cl_clock_correction_adjustment_max_offset | 90 | CHEAT | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
| cl_clock_correction_adjustment_min_offset | 10 | CHEAT | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
| cl_clock_correction_force_server_tick | 999 | CHEAT | Force clock correction to match the server tick + this offset (-999 disables it). |
| cl_clock_showdebuginfo | 0 | CHEAT | Show debugging info about the clock drift. |
| cl_clockdrift_max_ms | 150 | CHEAT | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_clockdrift_max_ms_threadmode | 0 | CHEAT | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_cmdrate | 30 | ARCHIVE USERINFO | Max number of command packets sent to server per second |
| cl_debug_player_perf | 0 | ||
| cl_downloadfilter | 0 | ARCHIVE | Determines which files can be downloaded from the server (all, none, nosounds) |
| cl_entityreport | 0 | CHEAT | For debugging, draw entity states to console |
| cl_entityreport_sorted | 0 | CHEAT | For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak |
| cl_flushentitypacket | 0 | CHEAT | For debugging. Force the engine to flush an entity packet. |
| cl_forcepreload | 0 | ARCHIVE | Whether we should force preloading. |
| cl_fullupdate | cmd | Forces the server to send a full update packet | |
| cl_ignorepackets | 0 | CHEAT | Force client to ignore packets (for debugging). |
| cl_language | 0 | USERINFO | Language (from HKCU\Software\Valve\Steam\Language) |
| cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
| cl_logofile | 0 | ARCHIVE | Spraypoint logo decal. |
| cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
| cl_precacheinfo | cmd | Show precache info (client). | |
| cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
| cl_screenshotname | 0 | Custom Screenshot name | |
| cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
| cl_showents | cmd | Dump entity list to console. | |
| cl_showevents | 0 | CHEAT | Print event firing info in the console |
| cl_showpluginmessages | 1 | ARCHIVE | Allow plugins to display messages to you |
| cl_soundfile | 0 | ARCHIVE | Jingle sound file. |
| cl_timeout | 30 | ARCHIVE | After this many seconds without receiving a packet from the server, the client will disconnect itself |
| cl_updaterate | 20 | ARCHIVE USERINFO | Number of packets per second of updates you are requesting from the server |
| cl_view | cmd | Set the view entity index. | |
| cl_voice_filter | 0 | Filter voice by name substring | |
| clear | cmd | Clear all console output. | |
| clear_debug_overlays | cmd | clears debug overlays | |
| clientport | 27005 | Host game client port | |
| closecaption | 0 | ARCHIVE USERINFO | Enable close captioning. |
| cmd | cmd | Forward command to server. | |
| collision_shake_amp | 0 | GAMEDLL | |
| collision_shake_freq | 0 | GAMEDLL | |
| collision_shake_time | 0 | GAMEDLL | |
| collision_test | cmd | Tests collision system | |
| colorcorrectionui | cmd | Show/hide the color correction tools UI. | |
| commentary | 0 | ARCHIVE GAMEDLL | Desired commentary mode state. |
| commentary_available | 0 | GAMEDLL | Automatically set by the game when a commentary file is available for the current map. |
| commentary_cvarsnotchanging | cmd | ||
| commentary_finishnode | cmd | ||
| con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
| con_enable | 0 | ARCHIVE | Allows the console to be activated. |
| con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
| con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
| con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
| con_logfile | 0 | Console output gets written to this file | |
| con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
| con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
| con_nprint_bgborder | 5 | Con_NPrint border size. | |
| con_timestamp | 0 | Prefix console.log entries with timestamps | |
| con_trace | 0 | Print console text to low level printout. | |
| connect | cmd | Connect to specified server. | |
| contimes | 8 | Number of console lines to overlay for debugging. | |
| coop | 0 | NOTIFY | Cooperative play. |
| create_flashlight | cmd | ||
| CreatePredictionError | cmd | Create a prediction error | |
| creditsdone | cmd | ||
| cs_make_vip | cmd | Marks a player as the VIP | |
| cs_ShowStateTransitions | -2 | GAMEDLL CHEAT | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
| cvarlist | cmd | Show the list of convars/concommands. | |
| datacachesize | 32 | Size in MB. | |
| dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
| dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc |
|
| deathmatch | 1 | NOTIFY | Running a deathmatch server. |
| debug_materialmodifycontrol | 0 | GAMEDLL | |
| debug_physimpact | 0 | GAMEDLL | |
| debug_touchlinks | 0 | GAMEDLL | Spew touch link activity |
| debugsystemui | cmd | Show/hide the debug system UI. | |
| decalfrequency | 10 | GAMEDLL NOTIFY | |
| demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |
| demo_debug | 0 | Demo debug info. | |
| demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
| demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
| demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
| demo_gototick | cmd | Skips to a tick in demo. | |
| demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
| demo_interpolateview | 1 | Do view interpolation during dem playback. | |
| demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | |
| demo_pause | cmd | Pauses demo playback. | |
| demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
| demo_quitafterplayback | 0 | Quits game after demo playback. | |
| demo_recordcommands | 1 | CHEAT | Record commands typed at console into .dem files. |
| demo_resume | cmd | Resumes demo playback. | |
| demo_setendtick | cmd | Sets end demo playback tick. Set to 0 to disable. | |
| demo_timescale | cmd | Sets demo replay speed. | |
| demo_togglepause | cmd | Toggles demo playback. | |
| demolist | cmd | Print demo sequence list. | |
| demos | cmd | Demo demo file sequence. | |
| demoui | cmd | Show/hide the demo player UI. | |
| demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | |
| +demoui2' | cmd | Bring the advanced demo player UI (demoui2) to foreground. | |
| -demoui2' | cmd | Send the advanced demo player UI (demoui2) to background. | |
| developer | 0 | Set developer message level | |
| devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
| devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
| differences | cmd | Show all convars which are not at their default values. | |
| disconnect | cmd | Disconnect game from server. | |
| disp_dynamic | 0 | ||
| dispcoll_drawplane | 0 | GAMEDLL | |
| displaysoundlist | 0 | GAMEDLL | |
| download_debug | 0 | DONTRECORD | |
| drawcross | cmd | Draws a cross at the given location Arguments: x y z |
|
| drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
|
| dsp_automatic | 0 | DEMO | |
| dsp_db_min | 80 | DEMO | |
| dsp_db_mixdrop | 0 | DEMO | |
| dsp_dist_max | 1440 | CHEAT DEMO | |
| dsp_dist_min | 0 | CHEAT DEMO | |
| dsp_enhance_stereo | 0 | ARCHIVE | |
| dsp_facingaway | 0 | DEMO | |
| dsp_mix_max | 0 | DEMO | |
| dsp_mix_min | 0 | DEMO | |
| dsp_off | 0 | CHEAT | |
| dsp_player | 0 | DEMO SERVER_CAN_EXECUTE | |
| dsp_reload | cmd | ||
| dsp_room | 0 | DEMO | |
| dsp_slow_cpu | 0 | ARCHIVE DEMO | |
| dsp_spatial | 40 | DEMO | |
| dsp_speaker | 50 | DEMO | |
| dsp_vol_2ch | 1 | DEMO | |
| dsp_vol_4ch | 0 | DEMO | |
| dsp_vol_5ch | 0 | DEMO | |
| dsp_volume | 1 | ARCHIVE DEMO | |
| dsp_water | 14 | DEMO | |
| dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
| dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
| dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
| dtwarning | 0 | Print data table warnings? | |
| dtwatchclass | 0 | Watch all fields encoded with this table. | |
| dtwatchent | -1 | Watch this entities data table encoding. | |
| dtwatchvar | 0 | Watch the named variable. | |
| dump_entity_sizes | cmd | Print sizeof(entclass) | |
| dump_globals | cmd | Dump all global entities/states | |
| dump_panels | cmd | Dump Panel Tree | |
| dump_x360_cfg | cmd | Dump X360 config files to disk | |
| dump_x360_saves | cmd | Dump X360 save games to disk | |
| dumpentityfactories | cmd | Lists all entity factory names. | |
| dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |
| dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |
| dumplongticks | cmd | Enables generating minidumps on long ticks. | |
| dumpsavedir | cmd | List the contents of the save directory in memory | |
| dumpstringtables | cmd | Print string tables to console. | |
| echo | cmd | Echo text to console. | |
| editdemo | cmd | Edit a recorded demo file (.dem ). | |
| editor_toggle | cmd | Disables the simulation and returns focus to the editor | |
| enable_debug_overlays | 1 | GAMEDLL CHEAT | Enable rendering of debug overlays |
| endmovie | cmd | Stop recording movie frames. | |
| endround | cmd | End the current round. | |
| ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
|
| ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo |
|
| ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
| ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |
| ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
| ent_create | cmd | Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat | |
| ent_debugkeys | 0 | GAMEDLL | |
| ent_dump | cmd | Usage: ent_dump <entity name> |
|
| ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] |
|
| ent_info | cmd | Usage: ent_info <class name> |
|
| ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v |
|
| ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |
| ent_messages_draw | 0 | GAMEDLL CHEAT | Visualizes all entity input/output activity. |
| ent_name | cmd | ||
| ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |
| ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |
| ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class |
|
| ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
|
| ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
| ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
|
| ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
| ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh |
|
| ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / |
|
| ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
| ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> |
|
| ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ |
|
| ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha |
|
| envmap | cmd | ||
| escape | cmd | Escape key pressed. | |
| exec | cmd | Execute script file. | |
| exit | cmd | Exit the engine. | |
| explode | cmd | Kills the player with explosive damage | |
| explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |
| fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
| fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
| fast_fogvolume | 0 | ||
| filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
| filesystem_max_stdio_read | 16 | ||
| filesystem_native | 1 | Use native FS or STDIO | |
| filesystem_report_buffered_io | 0 | ||
| filesystem_unbuffered_io | 1 | ||
| filesystem_use_overlapped_io | 1 | ||
| find | cmd | Find concommands with the specified string in their name/help text. | |
| find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
|
| find_ent_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> |
|
| findflags | cmd | Find concommands by flags. | |
| fire_absorbrate | 3 | GAMEDLL | |
| fire_dmgbase | 1 | GAMEDLL | |
| fire_dmginterval | 1 | GAMEDLL | |
| fire_dmgscale | 0 | GAMEDLL | |
| fire_extabsorb | 5 | GAMEDLL | |
| fire_extscale | 12 | GAMEDLL | |
| fire_growthrate | 1 | GAMEDLL | |
| fire_heatscale | 1 | GAMEDLL | |
| fire_incomingheatscale | 0 | GAMEDLL | |
| fire_maxabsorb | 50 | GAMEDLL | |
| firetarget | cmd | ||
| fish_dormant | 0 | GAMEDLL CHEAT REPLICATED | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
| flex_expression | 0 | GAMEDLL | |
| flex_looktime | 5 | GAMEDLL | |
| flex_maxawaytime | 1 | GAMEDLL | |
| flex_maxplayertime | 7 | GAMEDLL | |
| flex_minawaytime | 0 | GAMEDLL | |
| flex_minplayertime | 5 | GAMEDLL | |
| flex_talk | 0 | GAMEDLL | |
| flush | cmd | Flush unlocked cache memory. | |
| flush_locked | cmd | Flush unlocked and locked cache memory. | |
| fog_enable_water_fog | 1 | CHEAT | |
| fogui | cmd | Show/hide fog control UI. | |
| fov | cmd | Change players FOV | |
| fps_max | 300 | Frame rate limiter, cannot be set while connected to a server. | |
| free_pass_peek_debug | 0 | GAMEDLL | |
| fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | |
| fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
| fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load | |
| fs_warning_level | cmd | Set the filesystem warning level. | |
| fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | |
| func_break_max_pieces | 15 | ARCHIVE GAMEDLL REPLICATED | |
| func_break_reduction_factor | 0 | GAMEDLL | |
| func_breakdmg_bullet | 0 | GAMEDLL | |
| func_breakdmg_club | 1 | GAMEDLL | |
| func_breakdmg_explosive | 1 | GAMEDLL | |
| g_debug_angularsensor | 0 | GAMEDLL CHEAT | |
| g_debug_constraint_sounds | 0 | GAMEDLL CHEAT | Enable debug printing about constraint sounds. |
| g_debug_doors | 0 | GAMEDLL | |
| g_debug_npc_vehicle_roles | 0 | GAMEDLL | |
| g_debug_ragdoll_removal | 0 | GAMEDLL CHEAT REPLICATED | |
| g_debug_trackpather | 0 | GAMEDLL CHEAT | |
| g_debug_transitions | 0 | GAMEDLL | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
| g_debug_vehiclebase | 0 | GAMEDLL CHEAT | |
| g_debug_vehicledriver | 0 | GAMEDLL CHEAT | |
| g_debug_vehicleexit | 0 | GAMEDLL CHEAT | |
| g_debug_vehiclesound | 0 | GAMEDLL CHEAT | |
| g_jeepexitspeed | 100 | GAMEDLL CHEAT | |
| g_Language | 0 | GAMEDLL REPLICATED | |
| g_ragdoll_important_maxcount | 2 | GAMEDLL REPLICATED | |
| g_ragdoll_maxcount | 8 | GAMEDLL REPLICATED | |
| gameui_activate | cmd | Shows the game UI | |
| gameui_allowescape | cmd | Escape key allowed to hide game UI | |
| gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
| gameui_hide | cmd | Hides the game UI | |
| gameui_preventescape | cmd | Escape key doesn't hide game UI | |
| gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
| gameui_xbox | 0 | ||
| give | cmd | Give item to player. Arguments: <item_name> |
|
| givecurrentammo | cmd | Give a supply of ammo for current weapon.. |
|
| global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
| god | cmd | Toggle. Player becomes invulnerable. | |
| groundlist | cmd | Display ground entity list <index> | |
| hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
| hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |
| heartbeat | cmd | Force heartbeat of master servers | |
| help | cmd | Find help about a convar/concommand. | |
| hideconsole | cmd | Hide the console. | |
| hl2_episodic | 0 | GAMEDLL REPLICATED | |
| host_flush_threshold | 20 | Memory threshold below which the host should flush caches between server instances | |
| host_framerate | 0 | Set to lock per-frame time elapse. | |
| host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
| host_map | 0 | Current map name. | |
| host_profile | 0 | ||
| host_runofftime | cmd | Run off some time without rendering/updating sounds |
|
| host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
| host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
| host_sleep | 0 | CHEAT | Force the host to sleep a certain number of milliseconds each frame. |
| host_speeds | 0 | Show general system running times. | |
| host_thread_mode | 0 | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) | |
| host_timer_report | cmd | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) | |
| host_timer_spin_ms | 0 | Use CPU busy-loop for improved timer precision (dedicated only) | |
| host_timescale | 1 | REPLICATED | Prescale the clock by this amount. |
| host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
| hostage_debug | 0 | GAMEDLL CHEAT | Show hostage AI debug information |
| hostip | -1062731520 | Host game server ip | |
| hostname | 0 | Hostname for server. | |
| hostport | 27015 | Host game server port | |
| hud_jeephint_numentries | 10 | GAMEDLL | |
| hurtme | cmd | Hurts the player. Arguments: <health to lose> |
|
| incrementvar | cmd | Increment specified convar value. | |
| ip | 0 | Overrides IP for multihomed hosts | |
| item_show_whitelistable_definitions | cmd | Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. | |
| joy_axisbutton_threshold | 0 | ARCHIVE | Analog axis range before a button press is registered. |
| joy_wingmanwarrior_centerhack | 0 | ARCHIVE | Wingman warrior centering hack. |
| joy_xcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. | |
| jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
| jpeg_quality | 90 | jpeg screenshot quality. | |
| kdtree_test | cmd | Tests spatial partition for entities queries. | |
| key_findbinding | cmd | Find key bound to specified command string. | |
| key_listboundkeys | cmd | List bound keys with bindings. | |
| key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
| kick | cmd | Kick a player by name. | |
| kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
| kill | cmd | Kills the player with generic damage | |
| killserver | cmd | Shutdown the server. | |
| killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |
| light_crosshair | cmd | Show texture color at crosshair | |
| lightcache_maxmiss | 2 | CHEAT | |
| lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material |
|
| linefile | cmd | Parses map leak data from .lin file | |
| listdemo | cmd | List demo file contents. | |
| listid | cmd | Lists banned users. | |
| listip | cmd | List IP addresses on the ban list. | |
| listissues | cmd | List all the issues that can be voted on. | |
| listmodels | cmd | List loaded models. | |
| listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
| load | cmd | Load a saved game. | |
| loader_dump_table | cmd | ||
| loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All | |
| loader_spew_info_ex | 0 | (internal) | |
| log | cmd | Enables logging to file, console, and udp < on | off >. | |
| log_verbose_enable | 0 | GAMEDLL | Set to 1 to enable verbose server log on the server. |
| log_verbose_interval | 3 | GAMEDLL | Determines the interval (in seconds) for the verbose server log. |
| logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
| logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
| logaddress_delall | cmd | Remove all udp addresses being logged to | |
| logaddress_list | cmd | List all addresses currently being used by logaddress. | |
| lservercfgfile | 0 | GAMEDLL | |
| map | cmd | Start playing on specified map. | |
| map_background | cmd | Runs a map as the background to the main menu. | |
| map_commentary | cmd | Start playing, with commentary, on a specified map. | |
| map_edit | cmd | ||
| map_noareas | 0 | Disable area to area connection testing. | |
| map_setbombradius | cmd | Sets the bomb radius for the map. | |
| map_showbombradius | cmd | Shows bomb radius from the center of each bomb site and planted bomb. | |
| map_showspawnpoints | cmd | Shows player spawn points (red=invalid) | |
| mapcyclefile | 0 | GAMEDLL | Name of the .txt file used to cycle the maps on multiplayer servers |
| maps | cmd | Displays list of maps. | |
| mat_aaquality | 0 | ||
| mat_accelerate_adjust_exposure_down | 3 | CHEAT | |
| mat_antialias | 0 | ||
| mat_bufferprimitives | 1 | ||
| mat_bumpbasis | 0 | CHEAT | |
| mat_bumpmap | 1 | ||
| mat_colcorrection_disableentities | 0 | ||
| mat_color_projection | 0 | ARCHIVE | |
| mat_colorcorrection | 0 | ||
| mat_compressedtextures | 1 | ||
| mat_configcurrent | cmd | show the current video control panel config for the material system | |
| mat_crosshair | cmd | Display the name of the material under the crosshair | |
| mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
| mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |
| mat_crosshair_printmaterial | cmd | print the material under the crosshair | |
| mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |
| mat_debugalttab | 0 | CHEAT | |
| mat_debugdepth | 0 | ||
| mat_debugdepthmode | 0 | ||
| mat_debugdepthval | 128 | ||
| mat_debugdepthvalmax | 256 | ||
| mat_depthbias_decal | -262144 | CHEAT | |
| mat_depthbias_normal | 0 | CHEAT | |
| mat_depthbias_shadowmap | 0 | CHEAT | |
| mat_diffuse | 1 | CHEAT | |
| mat_disable_fancy_blending | 0 | ||
| mat_disable_lightwarp | 0 | ||
| mat_drawflat | 0 | CHEAT | |
| mat_drawTitleSafe | 0 | Enable title safe overlay | |
| mat_dxlevel | 0 | ||
| mat_dynamic_tonemapping | 1 | CHEAT | |
| mat_edit | cmd | Bring up the material under the crosshair in the editor | |
| mat_envmapsize | 128 | ||
| mat_envmaptgasize | 32 | ||
| mat_excludetextures | 0 | ||
| mat_fastnobump | 0 | CHEAT | |
| mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
| mat_fillrate | 0 | CHEAT | |
| mat_filterlightmaps | 1 | ||
| mat_filtertextures | 1 | ||
| mat_force_tonemap_scale | 0 | CHEAT | |
| mat_forceaniso | 1 | ||
| mat_forcedynamic | 0 | CHEAT | |
| mat_forcehardwaresync | 1 | ||
| mat_forcemanagedtextureintohardware | 1 | ||
| mat_fullbright | 0 | CHEAT | |
| mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
| mat_hdr_level | 2 | ARCHIVE | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
| mat_hdr_manual_tonemap_rate | 1 | ||
| mat_hdr_tonemapscale | 1 | CHEAT | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
| mat_info | cmd | Shows material system info | |
| mat_leafvis | 0 | CHEAT | Draw wireframe of current leaf |
| mat_levelflush | 1 | ||
| mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |
| mat_loadtextures | 1 | CHEAT | |
| mat_luxels | 0 | CHEAT | |
| mat_managedtextures | 1 | ARCHIVE | If set, allows Direct3D to manage texture uploading at the cost of extra system memory |
| mat_max_worldmesh_vertices | 65536 | ||
| mat_maxframelatency | 1 | ||
| mat_measurefillrate | 0 | CHEAT | |
| mat_mipmaptextures | 1 | ||
| mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
| mat_monitorgamma_tv_enabled | 0 | ARCHIVE | |
| mat_monitorgamma_tv_exp | 2 | ||
| mat_monitorgamma_tv_range_max | 255 | ||
| mat_monitorgamma_tv_range_min | 16 | ||
| mat_morphstats | 0 | CHEAT | |
| mat_motion_blur_enabled | 0 | ||
| mat_motion_blur_percent_of_screen_max | 4 | ||
| mat_norendering | 0 | CHEAT | |
| mat_normalmaps | 0 | CHEAT | |
| mat_normals | 0 | CHEAT | |
| mat_parallaxmap | 1 | ||
| mat_picmip | 0 | ||
| mat_powersavingsmode | 0 | ARCHIVE | Power Savings Mode |
| mat_proxy | 0 | CHEAT | |
| mat_queue_mode | -2 | ARCHIVE | The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing |
| mat_reducefillrate | 0 | ||
| mat_reduceparticles | 0 | ||
| mat_reloadallmaterials | cmd | Reloads all materials | |
| mat_reloadmaterial | cmd | Reloads a single material | |
| mat_reloadtextures | cmd | Reloads all textures | |
| mat_report_queue_status | 0 | ||
| mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |
| mat_reversedepth | 0 | CHEAT | |
| mat_savechanges | cmd | saves current video configuration to the registry | |
| mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
| mat_shadowstate | 1 | ||
| mat_show_ab_hdr | 0 | ||
| mat_show_texture_memory_usage | 0 | CHEAT NEVER_AS_STRING | Display the texture memory usage on the HUD. |
| mat_showenvmapmask | 0 | ||
| mat_showlowresimage | 0 | CHEAT | |
| mat_showmaterials | cmd | Show materials. | |
| mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
| mat_showmiplevels | 0 | CHEAT | color-code miplevels 2: normalmaps, 1: everything else |
| mat_showtextures | cmd | Show used textures. | |
| mat_slopescaledepthbias_decal | 0 | CHEAT | |
| mat_slopescaledepthbias_normal | 0 | CHEAT | |
| mat_slopescaledepthbias_shadowmap | 16 | CHEAT | |
| mat_softwarelighting | 0 | ||
| mat_softwareskin | 0 | CHEAT | |
| mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
| mat_supportflashlight | -1 | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported | |
| mat_surfaceid | 0 | CHEAT | |
| mat_surfacemat | 0 | CHEAT | |
| mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
| +mat_texture_list' | cmd | ||
| -mat_texture_list' | cmd | ||
| mat_texture_list_all | 0 | NEVER_AS_STRING | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
| mat_texture_list_content_path | 0 | ARCHIVE | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
| mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
| mat_texture_list_txlod_sync | cmd | reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
| mat_texture_list_view | 1 | NEVER_AS_STRING | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
| mat_tonemap_algorithm | 1 | CHEAT | 0 = Original Algorithm 1 = New Algorithm |
| mat_tonemapping_occlusion_use_stencil | 0 | ||
| mat_trilinear | 0 | ||
| mat_use_compressed_hdr_textures | 1 | ||
| mat_visualize_dof | 0 | CHEAT | |
| mat_vsync | 0 | Force sync to vertical retrace | |
| mat_wireframe | 0 | CHEAT | |
| matchmakingport | 27025 | Host Matchmaking port | |
| maxplayers | cmd | Change the maximum number of players allowed on this server. | |
| mem_compact | cmd | ||
| mem_dump | cmd | Dump memory stats to text file. | |
| mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
|
| mem_eat | cmd | ||
| mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
| mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |
| mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | |
| mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |
| mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | |
| mem_test | cmd | ||
| mem_test_each_frame | 0 | Run heap check at end of every frame |
|
| mem_test_every_n_seconds | 0 | Run heap check at a specified interval |
|
| mem_vcollide | cmd | Dumps the memory used by vcollides | |
| memory | cmd | Print memory stats. | |
| memory_diff | cmd | show memory stats relative to snapshot | |
| memory_list | cmd | dump memory list (linux only) | |
| memory_mark | cmd | snapshot current allocation status | |
| memory_status | cmd | show memory stats (linux only) | |
| minisave | cmd | Saves game (for current level only!) | |
| mission_list | cmd | List all available tactical missions | |
| mission_show | cmd | Show the given mission | |
| mm_max_spectators | 4 | Max players allowed on the spectator team | |
| mm_message | cmd | Send a message to all remote clients | |
| mm_minplayers | 2 | Number of players required to start an unranked game | |
| mm_select_session | cmd | Select a session | |
| mm_session_info | cmd | Dump session information | |
| mm_stats | cmd | ||
| mod_forcedata | 1 | Forces all model file data into cache on model load. | |
| mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | |
| mod_load_anims_async | 0 | ||
| mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms |
|
| mod_load_mesh_async | 0 | ||
| mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls | |
| mod_load_vcollide_async | 0 | ||
| mod_lock_mdls_on_load | 0 | ||
| mod_test_mesh_not_available | 0 | ||
| mod_test_not_available | 0 | ||
| mod_test_verts_not_available | 0 | ||
| mod_touchalldata | 1 | Touch model data during level startup | |
| mod_trace_load | 0 | ||
| model_list | cmd | Dump model list to file | |
| motdfile | 0 | GAMEDLL | The MOTD file to load. |
| motdfile_text | 0 | GAMEDLL | The text-only MOTD file to use for clients that have disabled HTML MOTDs. |
| movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
| mp_allowNPCs | 1 | GAMEDLL NOTIFY | |
| mp_allowspectators | 1 | GAMEDLL REPLICATED | toggles whether the server allows spectator mode or not |
| mp_autocrosshair | 1 | GAMEDLL NOTIFY | |
| mp_autokick | 1 | GAMEDLL REPLICATED | Kick idle/team-killing players |
| mp_autoteambalance | 1 | GAMEDLL NOTIFY | |
| mp_bonusroundtime | 15 | GAMEDLL REPLICATED | Time after round win until round restarts |
| mp_buytime | 1 | GAMEDLL REPLICATED | How many minutes after round start players can buy items for. |
| mp_c4timer | 45 | GAMEDLL NOTIFY REPLICATED | how long from when the C4 is armed until it blows |
| mp_chattime | 10 | GAMEDLL REPLICATED | amount of time players can chat after the game is over |
| mp_clan_ready_signal | 0 | GAMEDLL | Text that team leader from each team must speak for the match to begin |
| mp_clan_readyrestart | 0 | GAMEDLL | If non-zero, game will restart once someone from each team gives the ready signal |
| mp_decals | 200 | ARCHIVE | |
| mp_defaultteam | 0 | GAMEDLL | |
| mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
| mp_disable_respawn_times | 0 | GAMEDLL NOTIFY REPLICATED | |
| mp_dump_timers | cmd | Prints round timers to the console for debugging | |
| mp_enableroundwaittime | 1 | GAMEDLL REPLICATED | Enable timers to wait between rounds. |
| mp_fadetoblack | 0 | GAMEDLL NOTIFY REPLICATED | fade a player's screen to black when he dies |
| mp_falldamage | 0 | GAMEDLL NOTIFY | |
| mp_flashlight | 0 | GAMEDLL NOTIFY | |
| mp_footsteps | 1 | GAMEDLL NOTIFY | |
| mp_forceautoteam | 0 | GAMEDLL NOTIFY REPLICATED | Automatically assign players to teams when joining. |
| mp_forcecamera | 1 | GAMEDLL REPLICATED | Restricts spectator modes for dead players |
| mp_forcerespawn | 1 | GAMEDLL NOTIFY | |
| mp_forcerespawnplayers | cmd | Force all players to respawn. | |
| mp_forcewin | cmd | Forces team to win | |
| mp_fraglimit | 0 | GAMEDLL NOTIFY REPLICATED | The number of kills at which the map ends |
| mp_freezetime | 6 | GAMEDLL NOTIFY REPLICATED | how many seconds to keep players frozen when the round starts |
| mp_friendlyfire | 0 | GAMEDLL NOTIFY REPLICATED | Allows team members to injure other members of their team |
| mp_holiday_nogifts | 0 | GAMEDLL NOTIFY | Set to 1 to prevent holiday gifts from spawning when players are killed. |
| mp_hostagepenalty | 13 | GAMEDLL NOTIFY | Terrorist are kicked for killing too much hostages |
| mp_humanteam | 0 | GAMEDLL REPLICATED | Restricts human players to a single team {any, CT, T} |
| mp_ignore_round_win_conditions | 0 | GAMEDLL REPLICATED | Ignore conditions which would end the current round |
| mp_limitteams | 2 | GAMEDLL NOTIFY REPLICATED | Max # of players 1 team can have over another (0 disables check) |
| mp_logdetail | 0 | GAMEDLL | Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
| mp_match_end_at_timelimit | 0 | GAMEDLL NOTIFY | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. |
| mp_maxrounds | 0 | GAMEDLL NOTIFY REPLICATED | max number of rounds to play before server changes maps |
| mp_playerid | 0 | GAMEDLL REPLICATED | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
| mp_playerid_delay | 0 | GAMEDLL REPLICATED | Number of seconds to delay showing information in the status bar |
| mp_playerid_hold | 0 | GAMEDLL REPLICATED | Number of seconds to keep showing old information in the status bar |
| mp_respawnwavetime | 10 | GAMEDLL NOTIFY REPLICATED | Time between respawn waves. |
| mp_restartgame | 0 | GAMEDLL | If non-zero, game will restart in the specified number of seconds |
| mp_restartgame_immediate | 0 | GAMEDLL | If non-zero, game will restart immediately |
| mp_restartround | 0 | GAMEDLL | If non-zero, the current round will restart in the specified number of seconds |
| mp_round_restart_delay | 5 | GAMEDLL REPLICATED | Number of seconds to delay before restarting a round after a win |
| mp_roundtime | 2 | GAMEDLL NOTIFY REPLICATED | How many minutes each round takes. |
| mp_scrambleteams | cmd | Scramble the teams and restart the game | |
| mp_scrambleteams_auto | 1 | GAMEDLL NOTIFY | Server will automatically scramble the teams if criteria met. Only works on dedicated servers. |
| mp_scrambleteams_auto_windifference | 2 | GAMEDLL NOTIFY | Number of round wins a team must lead by in order to trigger an auto scramble. |
| mp_show_voice_icons | 1 | GAMEDLL REPLICATED | Show overhead player voice icons when players are speaking. |
| mp_spawnprotectiontime | 5 | GAMEDLL REPLICATED | Kick players who team-kill within this many seconds of a round restart. |
| mp_stalemate_enable | 0 | GAMEDLL NOTIFY | Enable/Disable stalemate mode. |
| mp_stalemate_meleeonly | 0 | GAMEDLL NOTIFY REPLICATED | Restrict everyone to melee weapons only while in Sudden Death. |
| mp_stalemate_timelimit | 240 | GAMEDLL REPLICATED | Timelimit (in seconds) of the stalemate round. |
| mp_startmoney | 800 | GAMEDLL NOTIFY REPLICATED | amount of money each player gets when they reset |
| mp_switchteams | cmd | Switch teams and restart the game | |
| mp_teamlist | 0 | GAMEDLL NOTIFY | |
| mp_teamoverride | 1 | GAMEDLL | |
| mp_teamplay | 0 | GAMEDLL NOTIFY | |
| mp_teams_unbalance_limit | 1 | GAMEDLL NOTIFY REPLICATED | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
| mp_timelimit | 0 | GAMEDLL NOTIFY REPLICATED | game time per map in minutes |
| mp_tkpunish | 0 | GAMEDLL REPLICATED | Will a TK'er be punished in the next round? {0=no, 1=yes} |
| mp_tournament | 0 | GAMEDLL NOTIFY REPLICATED | |
| mp_tournament_allow_non_admin_restart | 1 | GAMEDLL | Allow mp_tournament_restart command to be issued by players other than admin. |
| mp_tournament_restart | cmd | Restart Tournament Mode on the current level. | |
| mp_tournament_whitelist | 0 | GAMEDLL | Specifies the item whitelist file to use. |
| mp_waitingforplayers_cancel | 0 | GAMEDLL | Set to 1 to end the WaitingForPlayers period. |
| mp_waitingforplayers_restart | 0 | GAMEDLL | Set to 1 to start or restart the WaitingForPlayers period. |
| mp_waitingforplayers_time | 0 | GAMEDLL | WaitingForPlayers time length in seconds |
| mp_weaponstay | 0 | GAMEDLL NOTIFY | |
| mp_winlimit | 0 | GAMEDLL NOTIFY REPLICATED | Max score one team can reach before server changes maps |
| multvar | cmd | Multiply specified convar value. | |
| name | 0 | ARCHIVE USERINFO PRINTABLEONLY SERVER_CAN_EXECUTE | Current user name |
| nav_add_to_selected_set | cmd | Add current area to the selected set. | |
| nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
| nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
| nav_area_bgcolor | 0 | GAMEDLL CHEAT | RGBA color to draw as the background color for nav areas while editing. |
| nav_area_max_size | 50 | GAMEDLL CHEAT | Max area size created in nav generation |
| nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
| nav_avoid_cost | 25 | GAMEDLL CHEAT | |
| nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | |
| nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
| nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
| nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
| nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
| nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
| nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
| nav_check_connectivity | cmd | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). | |
| nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
| nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
| nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | |
| nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
| nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
| nav_clear_selected_set | cmd | Clear the selected set. | |
| nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
| nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
| nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | |
| nav_coplanar_slope_limit | 0 | GAMEDLL CHEAT | |
| nav_coplanar_slope_limit_displacement | 0 | GAMEDLL CHEAT | |
| nav_corner_adjust_adjacent | 18 | GAMEDLL CHEAT | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
| nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
| nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
| nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
| nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
| nav_create_area_at_feet | 0 | GAMEDLL CHEAT | Anchor nav_begin_area Z to editing player's feet |
| nav_create_place_on_ground | 0 | GAMEDLL CHEAT | If true, nav areas will be placed flush with the ground when created by hand. |
| nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
| nav_debug_blocked | 0 | GAMEDLL CHEAT | |
| nav_delete | cmd | Deletes the currently highlighted Area. | |
| nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
| nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | |
| nav_disconnect_outgoing_oneways | cmd | For each area in the selected set, disconnect all outgoing one-way connections. | |
| nav_displacement_test | 10000 | GAMEDLL CHEAT | Checks for nodes embedded in displacements (useful for in-development maps) |
| nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
| nav_drag_selection_volume_zmax_offset | 32 | GAMEDLL REPLICATED | The offset of the nav drag volume top from center |
| nav_drag_selection_volume_zmin_offset | 32 | GAMEDLL REPLICATED | The offset of the nav drag volume bottom from center |
| nav_draw_limit | 500 | GAMEDLL CHEAT | The maximum number of areas to draw in edit mode |
| nav_dump_selected_set_positions | cmd | Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. | |
| nav_edit | 0 | GAMEDLL CHEAT | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
| nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
| nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
| nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
| nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
| nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
| nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
| nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
| nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | |
| nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_generate_fencetops | 1 | GAMEDLL CHEAT | Autogenerate nav areas on fence and obstacle tops |
| nav_generate_fixup_jump_areas | 1 | GAMEDLL CHEAT | Convert obsolete jump areas into 2-way connections |
| nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_generate_incremental_range | 2000 | GAMEDLL CHEAT | |
| nav_generate_incremental_tolerance | 0 | GAMEDLL CHEAT | Z tolerance for adding new nav areas. |
| nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
| nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
| nav_load | cmd | Loads the Navigation Mesh for the current map. | |
| nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
| nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
| nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
| nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
| nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
| nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
| nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |
| nav_max_view_distance | 6000 | GAMEDLL CHEAT | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
| nav_max_vis_delta_list_length | 64 | GAMEDLL CHEAT | |
| nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | |
| nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
| nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |
| nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
| nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |
| nav_place_list | cmd | Lists all place names used in the map. | |
| nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
| nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
| nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | |
| nav_potentially_visible_dot_tolerance | 0 | GAMEDLL CHEAT | |
| nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
| nav_quicksave | 1 | GAMEDLL CHEAT | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
| nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
| nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
| nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
| nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
| nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | |
| nav_restart_after_analysis | 1 | GAMEDLL | When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm |
| nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
| nav_save | cmd | Saves the current Navigation Mesh to disk. | |
| nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
| nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
| nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | |
| nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
| nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | |
| nav_select_larger_than | cmd | Select nav areas where both dimensions are larger than the given size. | |
| nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
| nav_select_orphans | cmd | Adds all orphan areas to the selected set (highlight a valid area first). | |
| nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | |
| nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
| nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
| nav_selected_set_border_color | 100 | GAMEDLL CHEAT | Color used to draw the selected set borders while editing. |
| nav_selected_set_color | 255 | GAMEDLL CHEAT | Color used to draw the selected set background while editing. |
| nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_shift | cmd | Shifts the selected areas by the specified amount | |
| nav_show_approach_points | 0 | GAMEDLL CHEAT | Show Approach Points in the Navigation Mesh. |
| nav_show_area_info | 0 | GAMEDLL CHEAT | Duration in seconds to show nav area ID and attributes while editing |
| nav_show_compass | 0 | GAMEDLL CHEAT | |
| nav_show_continguous | 0 | GAMEDLL CHEAT | Highlight non-contiguous connections |
| nav_show_danger | 0 | GAMEDLL CHEAT | Show current 'danger' levels. |
| nav_show_dumped_positions | cmd | Show the (x,y,z) coordinate positions of the given dump file. | |
| nav_show_func_nav_avoid | 0 | GAMEDLL CHEAT | Show areas of designer-placed bot avoidance due to func_nav_avoid entities |
| nav_show_light_intensity | 0 | GAMEDLL CHEAT | |
| nav_show_node_grid | 0 | GAMEDLL CHEAT | |
| nav_show_node_id | 0 | GAMEDLL CHEAT | |
| nav_show_nodes | 0 | GAMEDLL CHEAT | |
| nav_show_player_counts | 0 | GAMEDLL CHEAT | Show current player counts in each area. |
| nav_show_potentially_visible | 0 | GAMEDLL CHEAT | Show areas that are potentially visible from the current nav area |
| nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
| nav_slope_limit | 0 | GAMEDLL CHEAT | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
| nav_slope_tolerance | 0 | GAMEDLL CHEAT | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
| nav_snap_to_grid | 0 | GAMEDLL CHEAT | Snap to the nav generation grid when creating new nav areas |
| nav_solid_props | 0 | GAMEDLL CHEAT | Make props solid to nav generation/editing |
| nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
| nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
| nav_split_place_on_ground | 0 | GAMEDLL CHEAT | If true, nav areas will be placed flush with the ground when split. |
| nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
| nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
| nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
| nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
| nav_subdivide | cmd | Subdivides all selected areas. | |
| nav_test_node | 0 | GAMEDLL CHEAT | |
| nav_test_node_crouch | 0 | GAMEDLL CHEAT | |
| nav_test_node_crouch_dir | 4 | GAMEDLL CHEAT | |
| nav_test_stairs | cmd | Test the selected set for being on stairs | |
| nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
| nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
| nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
| nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
| nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
| nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
| nav_unmark | cmd | Clears the marked Area or Ladder. | |
| nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
| nav_update_lighting | cmd | Recomputes lighting values | |
| nav_update_visibility_on_edit | 0 | GAMEDLL CHEAT | If nonzero editing the mesh will incrementally recompue visibility |
| nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
| nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
| nav_warp_to_mark | cmd | Warps the player to the marked area. | |
| nav_world_center | cmd | Centers the nav mesh in the world | |
| nb_allow_avoiding | 1 | GAMEDLL CHEAT | |
| nb_allow_climbing | 1 | GAMEDLL CHEAT | |
| nb_allow_gap_jumping | 1 | GAMEDLL CHEAT | |
| nb_blind | 0 | GAMEDLL CHEAT | Disable vision |
| nb_command | cmd | Sends a command string to all bots | |
| nb_debug | cmd | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. | |
| nb_debug_climbing | 0 | GAMEDLL CHEAT | |
| nb_debug_filter | cmd | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. | |
| nb_debug_history | 1 | GAMEDLL CHEAT | If true, each bot keeps a history of debug output in memory |
| nb_debug_known_entities | 0 | GAMEDLL CHEAT | Show the 'known entities' for the bot that is the current spectator target |
| nb_delete_all | cmd | Delete all non-player NextBot entities. | |
| nb_force_look_at | cmd | Force selected bot to look at the local player's position | |
| nb_goal_look_ahead_range | 50 | GAMEDLL CHEAT | |
| nb_head_aim_resettle_angle | 100 | GAMEDLL CHEAT | After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad |
| nb_head_aim_resettle_time | 0 | GAMEDLL CHEAT | How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad |
| nb_head_aim_settle_duration | 0 | GAMEDLL CHEAT | |
| nb_head_aim_steady_max_rate | 100 | GAMEDLL CHEAT | |
| nb_ladder_align_range | 50 | GAMEDLL CHEAT | |
| nb_last_area_update_tolerance | 4 | GAMEDLL CHEAT | Distance a character needs to travel in order to invalidate cached area |
| nb_move_to_cursor | cmd | Tell all NextBots to move to the cursor position | |
| nb_path_draw_inc | 100 | GAMEDLL CHEAT | |
| nb_path_draw_segment_count | 100 | GAMEDLL CHEAT | |
| nb_path_segment_influence_radius | 100 | GAMEDLL CHEAT | |
| nb_player_crouch | 0 | GAMEDLL CHEAT | Force bots to crouch |
| nb_player_move | 1 | GAMEDLL CHEAT | Prevents bots from moving |
| nb_player_move_direct | 0 | GAMEDLL | |
| nb_player_stop | 0 | GAMEDLL CHEAT | Stop all NextBotPlayers from updating |
| nb_player_walk | 0 | GAMEDLL CHEAT | Force bots to walk |
| nb_saccade_speed | 1000 | GAMEDLL CHEAT | |
| nb_saccade_time | 0 | GAMEDLL CHEAT | |
| nb_select | cmd | Select the bot you are aiming at for further debug operations. | |
| nb_speed_look_ahead_range | 150 | GAMEDLL CHEAT | |
| nb_stop | 0 | GAMEDLL CHEAT REPLICATED | Stop all NextBots |
| nb_update_debug | 0 | GAMEDLL CHEAT | |
| nb_update_framelimit | 15 | GAMEDLL CHEAT | |
| nb_update_frequency | 0 | GAMEDLL CHEAT | |
| nb_update_maxslide | 2 | GAMEDLL CHEAT | |
| nb_warp_selected_here | cmd | Teleport the selected bot to your cursor position | |
| net_blockmsg | 0 | CHEAT | Discards incoming message: <0|1|name> |
| net_channels | cmd | Shows net channel info | |
| net_chokeloop | 0 | Apply bandwidth choke to loopback packets | |
| net_compresspackets | 1 | Use lz compression on game packets. | |
| net_compresspackets_minsize | 128 | Don't bother compressing packets below this size. | |
| net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |
| net_drawslider | 0 | Draw completion slider during signon | |
| net_droppackets | 0 | CHEAT | Drops next n packets on client |
| net_fakejitter | 0 | CHEAT | Jitter fakelag packet time |
| net_fakelag | 0 | CHEAT | Lag all incoming network data (including loopback) by this many milliseconds. |
| net_fakeloss | 0 | CHEAT | Simulate packet loss as a percentage (negative means drop 1/n packets) |
| net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
| net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |
| net_maxfragments | 1260 | Max fragment bytes per packet | |
| net_maxpacketdrop | 5000 | Ignore any packets with the sequence number more than this ahead (0 == no limit) | |
| net_maxroutable | 1260 | ARCHIVE USERINFO | Requested max packet size before packets are 'split'. |
| net_queue_trace | 0 | ||
| net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | |
| net_showdrop | 0 | Show dropped packets in console | |
| net_showevents | 0 | CHEAT | Dump game events to console (1=client only, 2=all). |
| net_showfragments | 0 | Show netchannel fragments | |
| net_showmsg | 0 | Show incoming message: <0|1|name> | |
| net_showpeaks | 0 | Show messages for large packets only: <size> | |
| net_showsplits | 0 | Show info about packet splits | |
| net_showtcp | 0 | Dump TCP stream summary to console | |
| net_showudp | 0 | Dump UDP packets summary to console | |
| net_showudp_wire | 0 | Show incoming packet information | |
| net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |
| net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
| net_start | cmd | Inits multiplayer network sockets | |
| net_status | cmd | Shows current network status | |
| net_udp_rcvbuf | 131072 | Default UDP receive buffer size | |
| net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |
| next | 0 | CHEAT | Set to 1 to advance to next frame ( when singlestep == 1 ) |
| nextdemo | cmd | Play next demo in sequence. | |
| nextlevel | 0 | GAMEDLL NOTIFY | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
| noclip | cmd | Toggle. Player becomes non-solid and flies. | |
| notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
| npc_ally_deathmessage | 1 | GAMEDLL CHEAT | |
| npc_height_adjust | 1 | ARCHIVE GAMEDLL | Enable test mode for ik height adjustment |
| npc_sentences | 0 | GAMEDLL | |
| npc_vphysics | 0 | GAMEDLL | |
| old_radiusdamage | 0 | GAMEDLL REPLICATED | |
| opt_EnumerateLeavesFastAlgorithm | 1 | Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. | |
| option_duck_method | 1 | ARCHIVE GAMEDLL REPLICATED | |
| particle_test_attach_attachment | 0 | GAMEDLL CHEAT | Attachment index for attachment mode |
| particle_test_attach_mode | 0 | GAMEDLL CHEAT | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
| particle_test_file | 0 | GAMEDLL CHEAT | Name of the particle system to dynamically spawn |
| particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl |
|
| particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe |
|
| password | 0 | ARCHIVE DONTRECORD | Current server access password |
| path | cmd | Show the engine filesystem path. | |
| pause | cmd | Toggle the server pause state. | |
| perfui | cmd | Show/hide the level performance tools UI. | |
| phys_impactforcescale | 1 | GAMEDLL | |
| phys_penetration_error_time | 10 | GAMEDLL | Controls the duration of vphysics penetration error boxes. |
| phys_pushscale | 1 | GAMEDLL REPLICATED | |
| phys_speeds | 0 | GAMEDLL | |
| phys_stressbodyweights | 5 | GAMEDLL | |
| phys_timescale | 1 | GAMEDLL | Scale time for physics |
| phys_upimpactforcescale | 0 | GAMEDLL | |
| physics_budget | cmd | Times the cost of each active object | |
| physics_constraints | cmd | Highlights constraint system graph for an entity | |
| physics_debug_entity | cmd | Dumps debug info for an entity | |
| physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
| physics_report_active | cmd | Lists all active physics objects | |
| physics_select | cmd | Dumps debug info for an entity | |
| physicsshadowupdate_render | 0 | GAMEDLL | |
| picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |
| ping | cmd | Display ping to server. | |
| pipeline_static_props | 1 | ||
| play | cmd | Play a sound. | |
| playdemo | cmd | Play a recorded demo file (.dem ). | |
| player_debug_print_damage | 0 | GAMEDLL CHEAT | When true, print amount and type of all damage received by player to console. |
| player_old_armor | 0 | GAMEDLL | |
| playflush | cmd | Play a sound, reloading from disk in case of changes. | |
| playvol | cmd | Play a sound at a specified volume. | |
| plugin_load | cmd | plugin_load <filename> : loads a plugin | |
| plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
| plugin_pause_all | cmd | pauses all loaded plugins | |
| plugin_print | cmd | Prints details about loaded plugins | |
| plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
| plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
| plugin_unpause_all | cmd | unpauses all disabled plugins | |
| print_colorcorrection | cmd | Display the color correction layer information. | |
| progress_enable | cmd | ||
| prop_active_gib_limit | 999999 | GAMEDLL | |
| prop_active_gib_max_fade_time | 999999 | GAMEDLL | |
| prop_crosshair | cmd | Shows name for prop looking at | |
| prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |
| prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
| prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
| props_break_max_pieces | -1 | GAMEDLL | Maximum prop breakable piece count (-1 = model default) |
| props_break_max_pieces_perframe | -1 | GAMEDLL REPLICATED | Maximum prop breakable piece count per frame (-1 = model default) |
| quit | cmd | Exit the engine. | |
| r_3dnow | cmd | Enable/disable 3DNow code | |
| r_AirboatViewDampenDamp | 1 | GAMEDLL CHEAT NOTIFY REPLICATED | |
| r_AirboatViewDampenFreq | 7 | GAMEDLL CHEAT NOTIFY REPLICATED | |
| r_AirboatViewZHeight | 0 | GAMEDLL CHEAT NOTIFY REPLICATED | |
| r_ambientboost | 1 | ARCHIVE | Set to boost ambient term if it is totally swamped by local lights |
| r_ambientfactor | 5 | ARCHIVE | Boost ambient cube by no more than this factor |
| r_ambientfraction | 0 | CHEAT | Fraction of direct lighting that ambient cube must be below to trigger boosting |
| r_ambientlightingonly | 0 | CHEAT | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_ambientmin | 0 | ARCHIVE | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
| r_aspectratio | 0 | CHEAT | |
| r_avglight | 1 | CHEAT | |
| r_avglightmap | 0 | CHEAT | |
| r_bloomtintb | 0 | ||
| r_bloomtintexponent | 2 | ||
| r_bloomtintg | 0 | ||
| r_bloomtintr | 0 | ||
| r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
| r_ClipAreaPortals | 1 | CHEAT | |
| r_colorstaticprops | 0 | CHEAT | |
| r_debugrandomstaticlighting | 0 | CHEAT | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
| r_decal_cover_count | 4 | ||
| r_decal_overlap_area | 0 | ||
| r_decal_overlap_count | 3 | ||
| r_decals | 2048 | ||
| r_decalstaticprops | 1 | Decal static props test | |
| r_DispBuildable | 0 | CHEAT | |
| r_DispDrawAxes | 0 | ||
| r_DispWalkable | 0 | CHEAT | |
| r_drawbatchdecals | 1 | Render decals batched. | |
| r_DrawBeams | 1 | CHEAT | 0=Off, 1=Normal, 2=Wireframe |
| r_drawbrushmodels | 1 | CHEAT | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
| r_drawclipbrushes | 0 | CHEAT | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
| r_drawdecals | 1 | CHEAT | Render decals. |
| r_DrawDisp | 1 | CHEAT | Toggles rendering of displacment maps |
| r_drawentities | 1 | CHEAT | |
| r_drawfuncdetail | 1 | CHEAT | Render func_detail |
| r_drawleaf | -1 | CHEAT | Draw the specified leaf. |
| r_drawlightcache | 0 | CHEAT | 0: off 1: draw light cache entries 2: draw rays |
| r_drawlightinfo | 0 | CHEAT | |
| r_drawlights | 0 | CHEAT | |
| r_drawmodeldecals | 1 | ||
| r_DrawModelLightOrigin | 0 | CHEAT | |
| r_drawmodelstatsoverlay | 0 | CHEAT | |
| r_drawmodelstatsoverlaydistance | 500 | CHEAT | |
| r_drawmodelstatsoverlaymax | 1 | ARCHIVE | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
| r_drawmodelstatsoverlaymin | 0 | ARCHIVE | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
| r_DrawPortals | 0 | CHEAT | |
| r_drawskybox | 1 | CHEAT | |
| r_DrawSpecificStaticProp | -1 | ||
| r_drawstaticprops | 1 | CHEAT | 0=Off, 1=Normal, 2=Wireframe |
| r_drawtranslucentworld | 1 | CHEAT | |
| r_drawvgui | 1 | CHEAT | Enable the rendering of vgui panels |
| r_drawworld | 1 | CHEAT | Render the world. |
| r_dscale_basefov | 90 | CHEAT | |
| r_dscale_fardist | 2000 | CHEAT | |
| r_dscale_farscale | 4 | CHEAT | |
| r_dscale_neardist | 100 | CHEAT | |
| r_dscale_nearscale | 1 | CHEAT | |
| r_dynamic | 1 | ||
| r_dynamiclighting | 1 | CHEAT | |
| r_emulategl | 0 | ||
| r_eyeglintlodpixels | 20 | CHEAT | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
| r_eyemove | 1 | ARCHIVE | |
| r_eyes | 1 | ||
| r_eyeshift_x | 0 | ARCHIVE | |
| r_eyeshift_y | 0 | ARCHIVE | |
| r_eyeshift_z | 0 | ARCHIVE | |
| r_eyesize | 0 | ARCHIVE | |
| r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware | |
| r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |
| r_flashlightclip | 0 | CHEAT | |
| r_flashlightculldepth | 1 | ||
| r_flashlightdepthtexture | 0 | ||
| r_flashlightdrawclip | 0 | CHEAT | |
| r_flashlightdrawdepth | 0 | ||
| r_flashlightdrawfrustumbbox | 0 | ||
| r_flashlightdrawsweptbbox | 0 | ||
| r_flashlightnodraw | 0 | ||
| r_flashlightrender | 1 | ||
| r_flashlightrendermodels | 1 | ||
| r_flashlightrenderworld | 1 | ||
| r_flashlightscissor | 1 | CHEAT | |
| r_flashlightupdatedepth | 1 | ||
| r_flex | 1 | ||
| r_flushlod | cmd | Flush and reload LODs. | |
| r_frustumcullworld | 1 | ||
| r_glint_alwaysdraw | 0 | ||
| r_glint_procedural | 0 | ||
| r_hunkalloclightmaps | 1 | ||
| r_hwmorph | 1 | CHEAT | |
| r_itemblinkmax | 0 | CHEAT | |
| r_itemblinkrate | 4 | CHEAT | |
| r_JeepFOV | 90 | GAMEDLL CHEAT REPLICATED | |
| r_JeepViewDampenDamp | 1 | GAMEDLL CHEAT NOTIFY REPLICATED | |
| r_JeepViewDampenFreq | 7 | GAMEDLL CHEAT NOTIFY REPLICATED | |
| r_JeepViewZHeight | 10 | GAMEDLL CHEAT NOTIFY REPLICATED | |
| r_lightaverage | 1 | Activates/deactivate light averaging | |
| r_lightcache_numambientsamples | 162 | CHEAT | number of random directions to fire rays when computing ambient lighting |
| r_lightcache_zbuffercache | 0 | ||
| r_lightcachecenter | 1 | CHEAT | |
| r_lightcachemodel | -1 | CHEAT | |
| r_lightinterp | 5 | CHEAT | Controls the speed of light interpolation, 0 turns off interpolation |
| r_lightmap | -1 | CHEAT | |
| r_lightstyle | -1 | CHEAT | |
| r_lightwarpidentity | 0 | CHEAT | |
| r_lockpvs | 0 | CHEAT | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_lod | -1 | ||
| r_maxdlights | 32 | ||
| r_maxmodeldecal | 50 | ||
| r_maxnewsamples | 6 | ||
| r_maxsampledist | 128 | ||
| r_minnewsamples | 3 | ||
| r_modelwireframedecal | 0 | CHEAT | |
| r_nohw | 0 | CHEAT | |
| r_norefresh | 0 | ||
| r_nosw | 0 | CHEAT | |
| r_novis | 0 | CHEAT | Turn off the PVS. |
| r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
| r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
| r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
| r_occlusion | 1 | Activate/deactivate the occlusion system. | |
| r_occlusionspew | 0 | CHEAT | Activate/deactivates spew about what the occlusion system is doing. |
| r_oldlightselection | 0 | CHEAT | Set this to revert to HL2's method of selecting lights |
| r_overlayfadeenable | 0 | ||
| r_overlayfademax | 2000 | ||
| r_overlayfademin | 1750 | ||
| r_overlaywireframe | 0 | ||
| r_partition_level | -1 | CHEAT | Displays a particular level of the spatial partition system. Use -1 to disable it. |
| r_portalsopenall | 0 | CHEAT | Open all portals |
| r_printdecalinfo | cmd | ||
| r_proplightingfromdisk | 1 | 0=Off, 1=On, 2=Show Errors | |
| r_proplightingpooling | -1 | CHEAT | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
| r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | |
| r_radiosity | 4 | CHEAT | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
| r_randomflex | 0 | CHEAT | |
| r_renderoverlayfragment | 1 | ||
| r_rimlight | 1 | CHEAT | |
| r_rootlod | 0 | ARCHIVE | Root LOD |
| r_shadowids | 0 | CHEAT | |
| r_shadowrendertotexture | 0 | ||
| r_shadows | 1 | ||
| r_shadows_gamecontrol | -1 | CHEAT | |
| r_shadowwireframe | 0 | CHEAT | |
| r_showenvcubemap | 0 | CHEAT | |
| r_ShowViewerArea | 0 | ||
| r_showz_power | 1 | CHEAT | |
| r_skin | 0 | CHEAT | |
| r_snapportal | -1 | ||
| r_spray_lifetime | 2 | Number of rounds player sprays are visible | |
| r_sse2 | cmd | Enable/disable SSE2 code | |
| r_staticprop_lod | -1 | ||
| r_staticpropinfo | 0 | ||
| r_studio_stats | 0 | CHEAT | |
| r_teeth | 1 | ||
| r_unloadlightmaps | 0 | CHEAT | |
| r_vehicleBrakeRate | 1 | GAMEDLL CHEAT | |
| r_VehicleViewDampen | 1 | GAMEDLL CHEAT NOTIFY REPLICATED | |
| r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | |
| r_visocclusion | 0 | CHEAT | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
| r_visualizelighttraces | 0 | CHEAT | |
| r_visualizelighttracesshowfulltrace | 0 | CHEAT | |
| r_visualizetraces | 0 | CHEAT | |
| r_waterforceexpensive | 0 | ARCHIVE | |
| r_waterforcereflectentities | 0 | ||
| r_worldlightmin | 0 | ||
| r_worldlights | 4 | number of world lights to use per vertex | |
| rate | 10000 | USERINFO | Max bytes/sec the host can receive data |
| rcon | cmd | Issue an rcon command. | |
| rcon_address | 0 | DONTRECORD | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
| rcon_password | 0 | DONTRECORD | remote console password. |
| rebuy | cmd | Attempt to repurchase items with the order listed in cl_rebuy | |
| recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
| record | cmd | Record a demo. | |
| reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
| reload_materials | 0 | ||
| removeid | cmd | Remove a user ID from the ban list. | |
| removeip | cmd | Remove an IP address from the ban list. | |
| replay_add_fake_replays | cmd | Adds a set of fake replays | |
| replay_block_dump_interval | 10 | DONTRECORD CLIENTDLL | The server will write partial replay files at this interval when recording. |
| replay_buffersize | 32 | DONTRECORD CLIENTDLL | Maximum size for the replay memory buffer. |
| replay_clearqueuedtakes | cmd | Clear takes from render queue. | |
| replay_data_lifespan | 1 | REPLICATED DONTRECORD CLIENTDLL | The number of days before replay data will be removed from the server. Server operators can expect that any data written more |
| replay_deathcammaxverticaloffset | 150 | DONTRECORD CLIENTDLL | Vertical offset for player death camera |
| replay_debug | 0 | DONTRECORD | Show Replay debug info. |
| replay_deleteclientreplays | cmd | Deletes all replays from client replay history, as well as all files associated with each replay. | |
| replay_docleanup | cmd | Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data. | |
| replay_dofileserver_cleanup_on_start | 1 | GAMEDLL CLIENTDLL | Cleanup any stale replay data (both locally and on fileserver) at startup. |
| replay_dopublishtest | cmd | Do a replay publish test using the current setup. | |
| replay_enable | 0 | REPLICATED DONTRECORD CLIENTDLL | Enable Replay recording on server |
| replay_enableeventbasedscreenshots | 0 | ARCHIVE DONTRECORD CLIENTDLL | If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, |
| replay_fileserver_autocleanup | 0 | GAMEDLL CLIENTDLL | Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup. |
| replay_fileserver_host | 0 | REPLICATED DONTRECORD CLIENTDLL | The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com' |
| replay_fileserver_offload_aborttime | 60 | GAMEDLL CLIENTDLL | The time after which publishing will be aborted for a session block or session info file. |
| replay_fileserver_offload_enable | 0 | GAMEDLL CLIENTDLL | If enabled, offload session blocks to a secondary machine using the replay_offload_* convars. |
| replay_fileserver_offload_hostname | 0 | GAMEDLL CLIENTDLL | Hostname for FTP server where session blocks will be offloaded. |
| replay_fileserver_offload_login | 0 | GAMEDLL CLIENTDLL | Login for session block offloading. |
| replay_fileserver_offload_maxuploads | 1 | GAMEDLL CLIENTDLL | The maximum number of concurrent uploads allowed. |
| replay_fileserver_offload_password | 0 | GAMEDLL PROTECTED CLIENTDLL | Login for session block offloading. |
| replay_fileserver_offload_port | 21 | GAMEDLL CLIENTDLL | Port number for FTP server where session blocks will be offloaded. |
| replay_fileserver_offload_protocol | 0 | GAMEDLL CLIENTDLL | Must be 'ftp' |
| replay_fileserver_offload_proxy_host | 0 | GAMEDLL CLIENTDLL | The hostname of the proxy server. |
| replay_fileserver_offload_proxy_port | 8080 | GAMEDLL CLIENTDLL | The port of the proxy server. |
| replay_fileserver_offload_remotepath | 0 | GAMEDLL CLIENTDLL | Remote path where blocks will be stored on the FTP server for session block offloading. |
| replay_fileserver_offload_useproxy | 0 | GAMEDLL CLIENTDLL | If enabled, a proxy will be used for FTP connections. |
| replay_fileserver_path | 0 | REPLICATED DONTRECORD CLIENTDLL | If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays' |
| replay_fileserver_port | 80 | REPLICATED DONTRECORD CLIENTDLL | The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay |
| replay_fileserver_protocol | 0 | REPLICATED DONTRECORD CLIENTDLL | Can be 'http' or 'https' |
| replay_flushinterval | 15 | ARCHIVE DONTRECORD CLIENTDLL | Replay system will flush to disk a maximum of every replay_flushinterval seconds. |
| replay_forcereconstruct | 0 | DONTRECORD CLIENTDLL | Force the reconstruction of replays each time. |
| replay_ignorereplayticks | 0 | ||
| replay_local_fileserver_path | 0 | DONTRECORD CLIENTDLL | The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'. |
| replay_max_publish_threads | 4 | GAMEDLL CLIENTDLL | The max number of threads allowed for publishing replay data, e.g. FTP threads. |
| replay_maxconcurrentdownloads | 3 | DONTRECORD CLIENTDLL | The maximum number of concurrent downloads allowed. |
| replay_maxscreenshotsperreplay | 8 | DONTRECORD CLIENTDLL | The maximum number of screenshots that can be taken for any given replay. |
| replay_mintimebetweenscreenshots | 5 | DONTRECORD CLIENTDLL | The minimum time (in seconds) that must pass between screenshots being taken. |
| replay_playerdeathscreenshotdelay | 2 | DONTRECORD CLIENTDLL | Amount of time to wait after player is killed before taking a screenshot |
| replay_postdeathrecordtime | 5 | DONTRECORD CLIENTDLL | The amount of time (seconds) to be recorded after you die for a given replay. |
| replay_postwinreminderduration | 5 | DONTRECORD CLIENTDLL | The number of seconds to show a Replay reminder, post-win/lose. |
| replay_printclientreplays | cmd | Prints out all client replay info | |
| replay_printqueuedtakes | cmd | Print a list of takes queued for rendering. | |
| replay_printsessioninfo | cmd | Print session info | |
| replay_publish_simulate_delay_ftp | 0 | DONTRECORD CLIENTDLL | Simulate a delay (in seconds) when publishing replay data via FTP. |
| replay_publish_simulate_delay_local_http | 0 | DONTRECORD CLIENTDLL | Simulate a delay (in seconds) when publishing replay data via local HTTP. |
| replay_publish_simulate_rename_fail | 0 | DONTRECORD CLIENTDLL | Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete. |
| replay_record | cmd | Starts Replay demo recording. | |
| replay_record_voice | 1 | GAMEDLL CLIENTDLL | If enabled, voice data is recorded into the replay files. |
| replay_removeclientreplay | cmd | Remove the replay at the given index. | |
| replay_renderpause | cmd | Pause Replay rendering. | |
| replay_renderunpause | cmd | Unpause Replay rendering. | |
| replay_screenshotkilldelay | 0 | DONTRECORD CLIENTDLL | Delay before taking a screenshot when you kill someone, in seconds. |
| replay_screenshotresolution | 0 | DONTRECORD CLIENTDLL | 0 for low-res screenshots (width=512), 1 for hi-res (width=1024) |
| replay_screenshotsentrykilldelay | 0 | DONTRECORD CLIENTDLL | Delay before taking a screenshot when you kill someone, in seconds. |
| replay_sentrycammaxverticaloffset | 10 | DONTRECORD CLIENTDLL | Vertical offset from a sentry on sentry kill |
| replay_sentrycamoffset_frontback | -50 | DONTRECORD CLIENTDLL | Front/back offset for sentry POV screenshot |
| replay_sentrycamoffset_leftright | -25 | DONTRECORD CLIENTDLL | Left/right offset for sentry POV screenshot |
| replay_sentrycamoffset_updown | 22 | DONTRECORD CLIENTDLL | Up/down offset for sentry POV screenshot |
| replay_sessioninfo_updatefrequency | 5 | DONTRECORD CLIENTDLL | If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv |
| replay_stoprecord | cmd | Stop Replay demo recording. | |
| replay_voice_during_playback | 0 | ARCHIVE CLIENTDLL | Play player voice chat during replay playback |
| report_entities | cmd | Lists all entities | |
| report_simthinklist | cmd | Lists all simulating/thinking entities | |
| report_soundpatch | cmd | reports sound patch count | |
| report_touchlinks | cmd | Lists all touchlinks | |
| respawn_entities | cmd | Respawn all the entities in the map. | |
| restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
| retry | cmd | Retry connection to last server. | |
| room_type | 0 | DEMO | |
| rr_debug_qa | 0 | GAMEDLL | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
| rr_debugresponses | 0 | GAMEDLL | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np |
| rr_debugrule | 0 | GAMEDLL | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
| rr_dumpresponses | 0 | GAMEDLL | Dump all response_rules.txt and rules (requires restart) |
| rr_reloadresponsesystems | cmd | Reload all response system scripts. | |
| save | cmd | Saves current game. | |
| save_async | 1 | ||
| save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. | |
| save_console | 0 | Autosave on the PC behaves like it does on the consoles. | |
| save_disable | 0 | ||
| save_finish_async | cmd | ||
| save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | |
| save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | |
| save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | |
| save_noxsave | 0 | ||
| save_replay | cmd | Save a replay of the current life if possible. | |
| save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always | |
| save_spew | 0 | ||
| say | cmd | Display player message | |
| say_team | cmd | Display player message to team | |
| scene_async_prefetch_spew | 0 | GAMEDLL | Display async .ani file loading info. |
| scene_clamplookat | 1 | GAMEDLL | Clamp head turns to a max of 20 degrees per think. |
| scene_clientflex | 1 | GAMEDLL REPLICATED | Do client side flex animation. |
| scene_flatturn | 1 | GAMEDLL | |
| scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
| scene_forcecombined | 0 | GAMEDLL | When playing back, force use of combined .wav files even in english. |
| scene_maxcaptionradius | 1200 | GAMEDLL | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
| scene_print | 0 | GAMEDLL REPLICATED | When playing back a scene, print timing and event info to console. |
| scene_showfaceto | 0 | ARCHIVE GAMEDLL | When playing back, show the directions of faceto events. |
| scene_showlook | 0 | ARCHIVE GAMEDLL | When playing back, show the directions of look events. |
| scene_showmoveto | 0 | ARCHIVE GAMEDLL | When moving, show the end location. |
| scene_showunlock | 0 | ARCHIVE GAMEDLL | Show when a vcd is playing but normal AI is running. |
| screenshot | cmd | Take a screenshot. | |
| server_game_time | cmd | Gives the game time in seconds (server's curtime) | |
| servercfgfile | 0 | GAMEDLL | |
| setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
| setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
| setinfo | cmd | Adds a new user info value | |
| setmodel | cmd | Changes's player's model | |
| setpause | cmd | Set the pause state of the server. | |
| setpos | cmd | Move player to specified origin (must have sv_cheats). | |
| setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |
| shake | cmd | Shake the screen. | |
| +showbudget' | cmd | ||
| -showbudget' | cmd | ||
| showbudget_texture | 0 | CHEAT | Enable the texture budget panel. |
| +showbudget_texture' | cmd | ||
| -showbudget_texture' | cmd | ||
| +showbudget_texture_global' | cmd | ||
| -showbudget_texture_global' | cmd | ||
| showbudget_texture_global_sum | 0 | ||
| showconsole | cmd | Show the console. | |
| showhitlocation | 0 | GAMEDLL | |
| showtriggers | 0 | GAMEDLL CHEAT | Shows trigger brushes |
| showtriggers_toggle | cmd | Toggle show triggers | |
| +showvprof' | cmd | ||
| -showvprof' | cmd | ||
| simple_bot_add | cmd | Add a simple bot. | |
| singlestep | 0 | CHEAT | Run engine in single step mode ( set next to 1 to advance a frame ) |
| sk_ally_regen_time | 0 | GAMEDLL | Time taken for an ally to regenerate a point of health. |
| sk_autoaim_mode | 1 | ARCHIVE GAMEDLL REPLICATED | |
| sk_npc_arm | 1 | GAMEDLL | |
| sk_npc_chest | 1 | GAMEDLL | |
| sk_npc_head | 2 | GAMEDLL | |
| sk_npc_leg | 1 | GAMEDLL | |
| sk_npc_stomach | 1 | GAMEDLL | |
| sk_player_arm | 1 | GAMEDLL | |
| sk_player_chest | 1 | GAMEDLL | |
| sk_player_head | 2 | GAMEDLL | |
| sk_player_leg | 1 | GAMEDLL | |
| sk_player_stomach | 1 | GAMEDLL | |
| skill | 1 | ARCHIVE | Game skill level (1-3). |
| skip_next_map | cmd | Skips the next map in the map rotation for the server. | |
| smoothstairs | 1 | GAMEDLL REPLICATED | Smooth player eye z coordinate when traversing stairs. |
| snd_async_flush | cmd | Flush all unlocked async audio data | |
| snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | |
| snd_async_minsize | 262144 | ||
| snd_async_showmem | cmd | Show async memory stats | |
| snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
| snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
| snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe | |
| snd_defer_trace | 1 | ||
| snd_delay_sound_shift | 0 | ||
| snd_disable_mixer_duck | 0 | ||
| snd_duckerattacktime | 0 | ARCHIVE | |
| snd_duckerreleasetime | 2 | ARCHIVE | |
| snd_duckerthreshold | 0 | ARCHIVE | |
| snd_ducktovolume | 0 | ARCHIVE | |
| snd_dumpclientsounds | cmd | Dump sounds to VXConsole | |
| snd_foliage_db_loss | 4 | CHEAT | |
| snd_gain | 1 | CHEAT | |
| snd_gain_max | 1 | CHEAT | |
| snd_gain_min | 0 | CHEAT | |
| snd_legacy_surround | 0 | ARCHIVE | |
| snd_lockpartial | 1 | ||
| snd_mix_async | 0 | ||
| snd_mixahead | 0 | ARCHIVE | |
| snd_musicvolume | 1 | ARCHIVE | Music volume |
| snd_mute_losefocus | 1 | ARCHIVE | |
| snd_noextraupdate | 0 | ||
| snd_obscured_gain_dB | -2 | CHEAT | |
| snd_pitchquality | 1 | ARCHIVE | |
| snd_profile | 0 | DEMO | |
| snd_rebuildaudiocache | cmd | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists |
|
| snd_refdb | 60 | CHEAT | |
| snd_refdist | 36 | CHEAT | |
| snd_restart | cmd | Restart sound system. | |
| snd_show | 0 | CHEAT | Show sounds info |
| snd_showclassname | 0 | ||
| snd_showmixer | 0 | ||
| snd_showstart | 0 | CHEAT | |
| snd_ShowThreadFrameTime | 0 | ||
| snd_soundmixer | 0 | ||
| snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | |
| snd_surround_speakers | -1 | ||
| snd_visualize | 0 | CHEAT | Show sounds location in world |
| snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
| snd_vox_globaltimeout | 300 | ||
| snd_vox_sectimetout | 300 | ||
| snd_vox_seqtimetout | 300 | ||
| snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level |
|
| sndplaydelay | cmd | Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname | |
| soundfade | cmd | Fade client volume. | |
| soundinfo | cmd | Describe the current sound device. | |
| soundlist | cmd | List all known sounds. | |
| soundpatch_captionlength | 2 | GAMEDLL REPLICATED | How long looping soundpatch captions should display for. |
| soundscape_debug | 0 | GAMEDLL CHEAT | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
| soundscape_flush | cmd | Flushes the server & client side soundscapes | |
| speak | cmd | Play a constructed sentence. | |
| spec_freeze_time | 5 | GAMEDLL CHEAT REPLICATED | Time spend frozen in observer freeze cam. |
| spec_freeze_traveltime | 0 | GAMEDLL CHEAT REPLICATED | Time taken to zoom in to frame a target in observer freeze cam. |
| spike | cmd | generates a fake spike | |
| star_memory | cmd | Dump memory stats | |
| startdemos | cmd | Play demos in demo sequence. | |
| startmovie | cmd | Start recording movie frames. | |
| startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | |
| stats | cmd | Prints server performance variables | |
| status | cmd | Display map and connection status. | |
| step_spline | 0 | GAMEDLL | |
| stop | cmd | Finish recording demo. | |
| stopdemo | cmd | Stop playing back a demo. | |
| stopsound | cmd | ||
| studio_queue_mode | 1 | ||
| stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
| suitvolume | 0 | ARCHIVE GAMEDLL | |
| surfaceprop | cmd | Reports the surface properties at the cursor | |
| sv_accelerate | 5 | GAMEDLL NOTIFY REPLICATED | |
| sv_airaccelerate | 10 | GAMEDLL NOTIFY REPLICATED | |
| sv_allow_color_correction | 1 | REPLICATED | Allow or disallow clients to use color correction on this server. |
| sv_allow_voice_from_file | 1 | REPLICATED | Allow or disallow clients from using voice_inputfromfile on this server. |
| sv_allow_votes | 1 | GAMEDLL | Allow voting? |
| sv_allow_wait_command | 1 | REPLICATED | Allow or disallow the wait command on clients connected to this server. |
| sv_allowdownload | 1 | Allow clients to download files | |
| sv_allowminmodels | 1 | GAMEDLL NOTIFY REPLICATED | Allow or disallow the use of cl_minmodels on this server. |
| sv_allowupload | 1 | Allow clients to upload customizations files | |
| sv_alltalk | 0 | GAMEDLL NOTIFY | Players can hear all other players, no team restrictions |
| sv_alternateticks | 0 | SPONLY | If set, server only simulates entities on even numbered ticks. |
| sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
| sv_backspeed | 0 | ARCHIVE GAMEDLL REPLICATED | How much to slow down backwards motion |
| sv_benchmark_autovprofrecord | 0 | GAMEDLL | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |
| sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
| sv_benchmark_numticks | 3300 | GAMEDLL | If > 0, then it only runs the benchmark for this # of ticks. |
| sv_bonus_challenge | 0 | GAMEDLL REPLICATED | Set to values other than 0 to select a bonus map challenge type. |
| sv_bounce | 0 | GAMEDLL NOTIFY REPLICATED | Bounce multiplier for when physically simulated objects collide with other objects. |
| sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
| sv_cheats | 0 | NOTIFY REPLICATED | Allow cheats on server |
| sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
| sv_client_cmdrate_difference | 20 | REPLICATED | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
| sv_client_max_interp_ratio | 5 | REPLICATED | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
| sv_client_min_interp_ratio | 1 | REPLICATED | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
| sv_client_predict | -1 | REPLICATED | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
| sv_clockcorrection_msecs | 60 | GAMEDLL | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
| sv_competitive_minspec | 0 | GAMEDLL NOTIFY REPLICATED | Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages: r_drawdetailprops = |
| sv_consistency | 1 | REPLICATED | Whether the server enforces file consistency for critical files |
| sv_contact | 0 | NOTIFY | Contact email for server sysop |
| sv_debug_player_use | 0 | GAMEDLL REPLICATED | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
| sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
| sv_debugroundstats | 0 | GAMEDLL | A temporary variable that will print extra information about stats upload which may be useful in debugging any problems. |
| sv_debugtempentities | 0 | Show temp entity bandwidth usage. | |
| sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
| sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
| sv_disable_querycache | 0 | GAMEDLL CHEAT | debug - disable trace query cache |
| sv_disablefreezecam | 0 | GAMEDLL REPLICATED | Turn on/off freezecam on server |
| sv_downloadurl | 0 | REPLICATED | Location from which clients can download missing files |
| sv_dumpstringtables | 0 | CHEAT | |
| sv_enableboost | 0 | GAMEDLL NOTIFY REPLICATED | Allow boost exploits |
| sv_enablebunnyhopping | 0 | GAMEDLL NOTIFY REPLICATED | |
| sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |
| sv_filterban | 1 | Set packet filtering by IP mode | |
| sv_footsteps | 1 | GAMEDLL NOTIFY REPLICATED | Play footstep sound for players |
| sv_forcepreload | 0 | ARCHIVE | Force server side preloading. |
| sv_friction | 4 | GAMEDLL NOTIFY REPLICATED | World friction. |
| sv_gravity | 800 | GAMEDLL NOTIFY REPLICATED | World gravity. |
| sv_hudhint_sound | 1 | GAMEDLL REPLICATED | |
| sv_ignoregrenaderadio | 0 | GAMEDLL | Turn off Fire in the hole messages |
| sv_ladder_angle | 0 | GAMEDLL REPLICATED | Cos of angle of incidence to ladder perpendicular for applying ladder_dampen |
| sv_ladder_dampen | 0 | GAMEDLL REPLICATED | Amount to dampen perpendicular movement on a ladder |
| sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
| sv_legacy_grenade_damage | 0 | GAMEDLL REPLICATED | Enable to replicate grenade damage behavior of the original Counter-Strike Source game. |
| sv_log_onefile | 0 | ARCHIVE | Log server information to only one file. |
| sv_logbans | 0 | ARCHIVE | Log server bans in the server logs. |
| sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
| sv_logdownloadlist | 1 | ||
| sv_logecho | 1 | ARCHIVE | Echo log information to the console. |
| sv_logfile | 1 | ARCHIVE | Log server information in the log file. |
| sv_logflush | 0 | ARCHIVE | Flush the log file to disk on each write (slow). |
| sv_logsdir | 0 | ARCHIVE | Folder in the game directory where server logs will be stored. |
| sv_logsecret | 0 | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) | |
| sv_lowedict_action | 0 | 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma | |
| sv_lowedict_threshold | 8 | When only this many edicts are free, take the action specified by sv_lowedict_action. | |
| sv_massreport | 0 | GAMEDLL | |
| sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm | |
| sv_max_connects_sec | 2 | Maximum connections per second to respond to from a single IP address. | |
| sv_max_connects_sec_global | 0 | Maximum connections per second to respond to from anywhere. | |
| sv_max_connects_window | 4 | Window over which to average connections per second averages. | |
| sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
| sv_max_queries_sec_global | 3000 | Maximum queries per second to respond to from anywhere. | |
| sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
| sv_max_usercmd_future_ticks | 8 | GAMEDLL | Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
| sv_maxcmdrate | 66 | REPLICATED | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
| sv_maxrate | 0 | REPLICATED | Max bandwidth rate allowed on server, 0 == unlimited |
| sv_maxreplay | 0 | Maximum replay time in seconds | |
| sv_maxroutable | 1260 | Server upper bound on net_maxroutable that a client can use. | |
| sv_maxspeed | 320 | GAMEDLL NOTIFY REPLICATED | |
| sv_maxupdaterate | 66 | REPLICATED | Maximum updates per second that the server will allow |
| sv_maxvelocity | 3500 | GAMEDLL REPLICATED | Maximum speed any ballistically moving object is allowed to attain per axis. |
| sv_mincmdrate | 10 | REPLICATED | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
| sv_minrate | 3500 | REPLICATED | Min bandwidth rate allowed on server, 0 == unlimited |
| sv_minupdaterate | 10 | REPLICATED | Minimum updates per second that the server will allow |
| sv_noclipaccelerate | 5 | ARCHIVE GAMEDLL NOTIFY REPLICATED | |
| sv_noclipduringpause | 0 | GAMEDLL CHEAT REPLICATED | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
| sv_noclipspeed | 5 | ARCHIVE GAMEDLL NOTIFY REPLICATED | |
| sv_nomvp | 0 | GAMEDLL | Disable MVP awards. |
| sv_nonemesis | 0 | GAMEDLL | Disable nemesis and revenge. |
| sv_noroundstats | 1 | GAMEDLL REPLICATED | A temporary variable that can be used for disabling upload of round stats. |
| sv_nostats | 0 | GAMEDLL NOTIFY REPLICATED | Disable collecting statistics and awarding achievements. |
| sv_nowinpanel | 0 | GAMEDLL REPLICATED | Turn on/off win panel on server |
| sv_npc_talker_maxdist | 1024 | GAMEDLL | NPCs over this distance from the player won't attempt to speak. |
| sv_parallel_packentities | 1 | ||
| sv_parallel_sendsnapshot | 1 | ||
| sv_password | 0 | NOTIFY PROTECTED DONTRECORD | Server password for entry into multiplayer games |
| sv_pausable | 0 | NOTIFY | Is the server pausable. |
| sv_playerperfhistorycount | 60 | GAMEDLL | Number of samples to maintain in player perf history |
| sv_precacheinfo | cmd | Show precache info. | |
| sv_pure | cmd | Show user data. | |
| sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
| sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
| sv_pushaway_clientside | 0 | GAMEDLL REPLICATED | Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
| sv_pushaway_force | 30000 | GAMEDLL REPLICATED | How hard physics objects are pushed away from the players on the server. |
| sv_pushaway_hostage_force | 20000 | GAMEDLL CHEAT REPLICATED | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
| sv_pushaway_max_force | 1000 | GAMEDLL REPLICATED | Maximum amount of force applied to physics objects by players. |
| sv_pushaway_max_hostage_force | 1000 | GAMEDLL CHEAT REPLICATED | Maximum of how hard the hostage is pushed away from physics objects. |
| sv_pushaway_max_player_force | 10000 | GAMEDLL CHEAT REPLICATED | Maximum of how hard the player is pushed away from physics objects. |
| sv_pushaway_min_player_speed | 75 | GAMEDLL REPLICATED | If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
| sv_pushaway_player_force | 200000 | GAMEDLL CHEAT REPLICATED | How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
| sv_pvsskipanimation | 1 | ARCHIVE GAMEDLL | Skips SetupBones when npc's are outside the PVS |
| sv_querycache_stats | cmd | Display status of the query cache (client only) | |
| sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
| sv_rcon_log | 1 | Enable/disable rcon logging. | |
| sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
| sv_rcon_maxpacketbans | 1 | Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize | |
| sv_rcon_maxpacketsize | 1024 | The maximum number of bytes to allow in a command packet | |
| sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
| sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
| sv_region | 255 | The region of the world to report this server in. | |
| sv_restrict_aspect_ratio_fov | 1 | REPLICATED | This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight |
| sv_rollangle | 0 | GAMEDLL NOTIFY REPLICATED | Max view roll angle |
| sv_rollspeed | 200 | GAMEDLL NOTIFY REPLICATED | |
| sv_runcmds | 1 | GAMEDLL | |
| sv_showimpacts | 0 | GAMEDLL REPLICATED | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
| sv_showladders | 0 | GAMEDLL | Show bbox and dismount points for all ladders (must be set before level load.) |
| sv_showlagcompensation | 0 | GAMEDLL CHEAT | Show lag compensated hitboxes whenever a player is lag compensated. |
| sv_showplayerhitboxes | 0 | GAMEDLL REPLICATED | Show lag compensated hitboxes for the specified player index whenever a player fires. |
| sv_skyname | 0 | ARCHIVE GAMEDLL REPLICATED | Current name of the skybox texture |
| sv_soundemitter_trace | 0 | GAMEDLL REPLICATED | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
| sv_specaccelerate | 5 | ARCHIVE GAMEDLL NOTIFY REPLICATED | |
| sv_specnoclip | 1 | ARCHIVE GAMEDLL NOTIFY REPLICATED | |
| sv_specspeed | 3 | ARCHIVE GAMEDLL NOTIFY REPLICATED | |
| sv_stats | 1 | Collect CPU usage stats | |
| sv_steamblockingcheck | 0 | Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr | |
| sv_steamgroup | 0 | NOTIFY | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm |
| sv_stepsize | 18 | GAMEDLL NOTIFY REPLICATED | |
| sv_stopspeed | 75 | GAMEDLL NOTIFY REPLICATED | Minimum stopping speed when on ground. |
| sv_strict_notarget | 0 | GAMEDLL | If set, notarget will cause entities to never think they are in the pvs |
| sv_tags | 0 | NOTIFY | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
| sv_test_scripted_sequences | 0 | GAMEDLL | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |
| sv_teststepsimulation | 1 | GAMEDLL | |
| sv_thinktimecheck | 0 | GAMEDLL | Check for thinktimes all on same timestamp. |
| sv_timebetweenducks | 0 | GAMEDLL REPLICATED | Minimum time before recognizing consecutive duck key |
| sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
| sv_turbophysics | 0 | GAMEDLL REPLICATED | Turns on turbo physics |
| sv_unlockedchapters | 1 | ARCHIVE | Highest unlocked game chapter. |
| sv_use_steam_voice | 1 | REPLICATED | Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function). |
| sv_vehicle_autoaim_scale | 8 | GAMEDLL | |
| sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
| sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
| sv_voiceenable | 1 | ARCHIVE NOTIFY | |
| sv_vote_allow_spectators | 0 | GAMEDLL | Allow spectators to vote? |
| sv_vote_failure_timer | 300 | GAMEDLL | A vote that fails cannot be re-submitted for this long |
| sv_wateraccelerate | 10 | GAMEDLL NOTIFY REPLICATED | |
| sv_waterdist | 12 | GAMEDLL REPLICATED | Vertical view fixup when eyes are near water plane. |
| sv_waterfriction | 1 | GAMEDLL NOTIFY REPLICATED | |
| sys_minidumpexpandedspew | 1 | ||
| sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | |
| systemlinkport | 27030 | System Link port | |
| template_debug | 0 | GAMEDLL | |
| Test_CreateEntity | cmd | ||
| test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau |
|
| Test_EHandle | cmd | ||
| test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
| Test_InitRandomEntitySpawner | cmd | ||
| Test_ProxyToggle_EnableProxy | cmd | ||
| Test_ProxyToggle_SetValue | cmd | ||
| Test_RandomizeInPVS | cmd | ||
| Test_RandomPlayerPosition | cmd | ||
| Test_RemoveAllRandomEntities | cmd | ||
| Test_SpawnRandomEntities | cmd | ||
| testscript_debug | 0 | Debug test scripts. | |
| texture_budget_background_alpha | 128 | ARCHIVE | how translucent the budget panel is |
| texture_budget_panel_bottom_of_history_fraction | 0 | ARCHIVE | number between 0 and 1 |
| texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
| texture_budget_panel_height | 284 | ARCHIVE | height in pixels of the budget panel |
| texture_budget_panel_width | 512 | ARCHIVE | width in pixels of the budget panel |
| texture_budget_panel_x | 0 | ARCHIVE | number of pixels from the left side of the game screen to draw the budget panel |
| texture_budget_panel_y | 450 | ARCHIVE | number of pixels from the top side of the game screen to draw the budget panel |
| tf_arena_max_streak | 3 | GAMEDLL NOTIFY REPLICATED | Teams will be scrambled if one team reaches this streak |
| tf_arena_preround_time | 10 | GAMEDLL NOTIFY REPLICATED | Length of the Pre-Round time |
| tf_arena_round_time | 0 | GAMEDLL NOTIFY REPLICATED | |
| tf_arena_use_queue | 1 | GAMEDLL NOTIFY REPLICATED | Enables the spectator queue system for Arena. |
| tf_escort_score_rate | 1 | GAMEDLL CHEAT | Score for escorting the train, in points per second |
| think_limit | 0 | GAMEDLL REPLICATED | Maximum think time in milliseconds, warning is printed if this is exceeded. |
| threadpool_affinity | 1 | Enable setting affinity | |
| timedemo | cmd | Play a demo and report performance info. | |
| timedemoquit | cmd | Play a demo, report performance info, and then exit | |
| timeleft | cmd | prints the time remaining in the match | |
| timerefresh | cmd | Profile the renderer. | |
| toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | |
| toggleconsole | cmd | Show/hide the console. | |
| trace_report | 0 | GAMEDLL | |
| tv_allow_camera_man | 1 | GAMEDLL | Auto director allows spectators to become camera man |
| tv_allow_static_shots | 1 | GAMEDLL | Auto director uses fixed level cameras for shots |
| tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |
| tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
| tv_chatgroupsize | 0 | Set the default chat group size | |
| tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |
| tv_clients | cmd | Shows list of connected SourceTV clients. | |
| tv_debug | 0 | SourceTV debug info. | |
| tv_delay | 30 | GAMEDLL | SourceTV broadcast delay in seconds |
| tv_delaymapchange | 0 | GAMEDLL | Delays map change until broadcast is complete |
| tv_deltacache | 2 | Enable delta entity bit stream cache | |
| tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
| tv_enable | 0 | NOTIFY | Activates SourceTV on server. |
| tv_maxclients | 128 | Maximum client number on SourceTV server. | |
| tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
| tv_msg | cmd | Send a screen message to all clients. | |
| tv_name | 0 | SourceTV host name | |
| tv_nochat | 0 | ARCHIVE USERINFO | Don't receive chat messages from other SourceTV spectators |
| tv_overridemaster | 0 | Overrides the SourceTV master root address. | |
| tv_password | 0 | NOTIFY PROTECTED DONTRECORD | SourceTV password for all clients |
| tv_port | 27020 | Host SourceTV port | |
| tv_record | cmd | Starts SourceTV demo recording. | |
| tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
| tv_relaypassword | 0 | NOTIFY PROTECTED DONTRECORD | SourceTV password for relay proxies |
| tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
| tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
| tv_snapshotrate | 16 | Snapshots broadcasted per second | |
| tv_status | cmd | Show SourceTV server status. | |
| tv_stop | cmd | Stops the SourceTV broadcast. | |
| tv_stoprecord | cmd | Stops SourceTV demo recording. | |
| tv_timeout | 30 | SourceTV connection timeout in seconds. | |
| tv_title | 0 | Set title for SourceTV spectator UI | |
| tv_transmitall | 0 | REPLICATED | Transmit all entities (not only director view) |
| unbind | cmd | Unbind a key. | |
| unbind_mac | cmd | Unbind a key on the Mac only. | |
| unbindall | cmd | Unbind all keys. | |
| unpause | cmd | Unpause the game. | |
| use | cmd | Use a particular weapon Arguments: <weapon_name> |
|
| user | cmd | Show user data. | |
| users | cmd | Show user info for players on server. | |
| vcr_verbose | 0 | Write extra information into .vcr file. | |
| vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |
| version | cmd | Print version info string. | |
| vgui_drawfocus | 0 | Report which panel is under the mouse. | |
| vgui_drawtree | 0 | CHEAT | Draws the vgui panel hiearchy to the specified depth level. |
| +vgui_drawtree' | cmd | ||
| -vgui_drawtree' | cmd | ||
| vgui_drawtree_bounds | 0 | Show panel bounds. | |
| vgui_drawtree_clear | cmd | ||
| vgui_drawtree_draw_selected | 0 | Highlight the selected panel | |
| vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
| vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
| vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
| vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
| vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
| vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
| vgui_drawtree_visible | 1 | Draw the visible panels. | |
| vgui_togglepanel | cmd | show/hide vgui panel by name. | |
| violence_ablood | 1 | Draw alien blood | |
| violence_agibs | 1 | Show alien gib entities | |
| violence_hblood | 1 | Draw human blood | |
| violence_hgibs | 1 | Show human gib entities | |
| voice_avggain | 0 | ||
| voice_debugfeedback | 0 | ||
| voice_debugfeedbackfrom | 0 | ||
| voice_enable | 1 | ARCHIVE | |
| voice_fadeouttime | 0 | ||
| voice_forcemicrecord | 1 | ARCHIVE | |
| voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
| voice_loopback | 0 | USERINFO | |
| voice_maxgain | 10 | ||
| voice_overdrive | 2 | ||
| voice_overdrivefadetime | 0 | ||
| voice_printtalkers | cmd | voice debug. | |
| voice_profile | 0 | ||
| voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
| voice_scale | 1 | ARCHIVE | |
| voice_serverdebug | 0 | GAMEDLL | |
| voice_showchannels | 0 | ||
| voice_showincoming | 0 | ||
| voice_steal | 2 | ||
| voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files |
|
| +voicerecord' | cmd | ||
| -voicerecord' | cmd | ||
| volume | 1 | ARCHIVE | Sound volume |
| vox_reload | cmd | Reload sentences.txt file | |
| voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
| voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
| voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
| voxeltree_view | cmd | View entities in the voxel-tree. | |
| vprof | cmd | Toggle VProf profiler | |
| vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
| vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
| vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
| vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
| vprof_child | cmd | ||
| vprof_collapse_all | cmd | Collapse the whole vprof tree | |
| vprof_counters | 0 | ||
| vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
| vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | |
| vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | |
| vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes | |
| vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes | |
| vprof_expand_all | cmd | Expand the whole vprof tree | |
| vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
| vprof_generate_report | cmd | Generate a report to the console. | |
| vprof_generate_report_AI | cmd | Generate a report to the console. | |
| vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
| vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
| vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
| vprof_generate_report_map_load | cmd | Generate a report to the console. | |
| vprof_graph | 0 | Draw the vprof graph. | |
| vprof_graphheight | 256 | ARCHIVE | |
| vprof_graphwidth | 512 | ARCHIVE | |
| vprof_nextsibling | cmd | ||
| vprof_off | cmd | Turn off VProf profiler | |
| vprof_on | cmd | Turn on VProf profiler | |
| vprof_parent | cmd | ||
| vprof_playback_average | cmd | Average the next N frames. | |
| vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
| vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
| vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | |
| vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |
| vprof_prevsibling | cmd | ||
| vprof_record_start | cmd | Start recording vprof data for playback later. | |
| vprof_record_stop | cmd | Stop recording vprof data | |
| vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
| vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
| vprof_reset | cmd | Reset the stats in VProf profiler | |
| vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
| vprof_scope | 0 | Set a specific scope to start showing vprof tree | |
| vprof_scope_entity_gamephys | 0 | GAMEDLL | |
| vprof_scope_entity_thinks | 0 | GAMEDLL | |
| vprof_unaccounted_limit | 0 | ARCHIVE | number of milliseconds that a node must exceed to turn red in the vprof panel |
| vprof_verbose | 1 | ARCHIVE | Set to one to show average and peak times |
| vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
| vprof_warningmsec | 10 | ARCHIVE | Above this many milliseconds render the label red to indicate slow code. |
| vtune | cmd | Controls VTune's sampling. | |
| wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | |
| wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
| wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
| wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | |
| wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
| wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
| wc_link_edit | cmd | ||
| weapon_showproficiency | 0 | GAMEDLL | |
| windows_speaker_config | -1 | ARCHIVE | |
| wipe_nav_attributes | cmd | Clear all nav attributes of selected area. | |
| writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
| writeip | cmd | Save the ban list to banned_ip.cfg. | |
| xbox_autothrottle | 1 | ARCHIVE GAMEDLL | |
| xbox_steering_deadzone | 0 | GAMEDLL | |
| xbox_throttlebias | 100 | ARCHIVE GAMEDLL | |
| xbox_throttlespoof | 200 | ARCHIVE GAMEDLL | |
| xc_crouch_debounce | 0 | GAMEDLL | |
| xload | cmd | Load a saved game from a 360 storage device. | |
| xsave | cmd | Saves current game to a 360 storage device. |
Designed by INsane Webmaster - dodbits.com using Template Toaster (Joomla! Version 4)
