Updated 12 August 2012.

Name Value Help Text
_autosave cmd   Autosave
_autosavedangerous cmd   AutoSaveDangerous
_bugreporter_restart cmd   Restarts bug reporter .dll
_resetgamestats cmd   Erases current game stats and writes out a blank stats file
_restart cmd   Shutdown and restart the engine.
achievement_debug 0 GAMEDLL CHEAT REPLICATED Turn on achievement debug msgs.
addip cmd   Add an IP address to the ban list.
adsp_alley_min 122  
adsp_courtyard_min 126  
adsp_debug 0 ARCHIVE
adsp_door_height 112  
adsp_duct_min 106  
adsp_hall_min 110  
adsp_low_ceiling 108  
adsp_opencourtyard_min 126  
adsp_openspace_min 130  
adsp_openstreet_min 118  
adsp_openwall_min 130  
adsp_room_min 102  
adsp_street_min 118  
adsp_tunnel_min 114  
adsp_wall_height 128  
ai_auto_contact_solver 1 GAMEDLL
ai_block_damage 0 GAMEDLL
ai_debug_assault 0 GAMEDLL
ai_debug_avoidancebounds 0 GAMEDLL
ai_debug_directnavprobe 0 GAMEDLL
ai_debug_doors 0 GAMEDLL
ai_debug_dyninteractions 0 GAMEDLL Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 GAMEDLL
ai_debug_enemies 0 GAMEDLL
ai_debug_expressions 0 GAMEDLL Show random expression decisions for NPCs.
ai_debug_follow 0 GAMEDLL
ai_debug_loners 0 GAMEDLL
ai_debug_looktargets 0 GAMEDLL
ai_debug_los 0 GAMEDLL CHEAT NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 GAMEDLL
ai_debug_node_connect cmd   Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 GAMEDLL
ai_debug_shoot_positions 0 GAMEDLL CHEAT REPLICATED
ai_debug_speech 0 GAMEDLL
ai_debug_squads 0 GAMEDLL
ai_debug_think_ticks 0 GAMEDLL
ai_debugscriptconditions 0 GAMEDLL
ai_default_efficient 0 GAMEDLL
ai_drawbattlelines 0 GAMEDLL CHEAT
ai_drop_hint cmd   Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd  
ai_efficiency_override 0 GAMEDLL
ai_enable_fear_behavior 1 GAMEDLL
ai_expression_frametime 0 GAMEDLL Maximum frametime to still play background expressions.
ai_expression_optimization 0 GAMEDLL Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 GAMEDLL
ai_find_lateral_cover 1 GAMEDLL
ai_find_lateral_los 1 GAMEDLL
ai_follow_use_points 1 GAMEDLL
ai_follow_use_points_when_moving 1 GAMEDLL
ai_force_serverside_ragdoll 0 GAMEDLL
ai_frametime_limit 50 GAMEDLL frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 0 GAMEDLL
ai_LOS_mode 0 GAMEDLL REPLICATED
ai_moveprobe_debug 0 GAMEDLL
ai_moveprobe_jump_debug 0 GAMEDLL
ai_moveprobe_usetracelist 0 GAMEDLL
ai_navigator_generate_spikes 0 GAMEDLL
ai_navigator_generate_spikes_strength 8 GAMEDLL
ai_no_local_paths 0 GAMEDLL
ai_no_node_cache 0 GAMEDLL
ai_no_select_box 0 GAMEDLL
ai_no_steer 0 GAMEDLL
ai_no_talk_delay 0 GAMEDLL
ai_norebuildgraph 0 GAMEDLL
ai_path_adjust_speed_on_immediate_turns 1 GAMEDLL
ai_path_insert_pause_at_est_end 1 GAMEDLL
ai_path_insert_pause_at_obstruction 1 GAMEDLL
ai_post_frame_navigation 0 GAMEDLL
ai_radial_max_link_dist 512 GAMEDLL
ai_reaction_delay_alert 0 GAMEDLL
ai_reaction_delay_idle 0 GAMEDLL
ai_rebalance_thinks 1 GAMEDLL
ai_report_task_timings_on_limit 0 ARCHIVE GAMEDLL
ai_sequence_debug 0 GAMEDLL
ai_set_move_height_epsilon cmd   Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 GAMEDLL Shows that bones that are setup every think
ai_shot_bias 1 GAMEDLL
ai_shot_bias_max 1 GAMEDLL REPLICATED
ai_shot_bias_min -1 GAMEDLL REPLICATED
ai_shot_stats 0 GAMEDLL
ai_shot_stats_term 1000 GAMEDLL
ai_show_hull_attacks 0 GAMEDLL
ai_show_think_tolerance 0 GAMEDLL
ai_simulate_task_overtime 0 GAMEDLL
ai_spread_cone_focus_time 0 GAMEDLL
ai_spread_defocused_cone_multiplier 3 GAMEDLL
ai_spread_pattern_focus_time 0 GAMEDLL
ai_strong_optimizations 0 GAMEDLL
ai_strong_optimizations_no_checkstand 0 GAMEDLL
ai_task_pre_script 0 GAMEDLL
ai_test_moveprobe_ignoresmall 0 GAMEDLL
ai_think_limit_label 0 ARCHIVE GAMEDLL
ai_use_clipped_paths 1 GAMEDLL
ai_use_efficiency 1 GAMEDLL
ai_use_frame_think_limits 1 GAMEDLL
ai_use_think_optimizations 1 GAMEDLL
ai_use_visibility_cache 1 GAMEDLL
ai_vehicle_avoidance 1 GAMEDLL CHEAT
air_density cmd   Changes the density of air for drag computations.
alias cmd   Alias a command.
ammo_338mag_max 30 GAMEDLL REPLICATED
ammo_357sig_max 52 GAMEDLL REPLICATED
ammo_45acp_max 100 GAMEDLL REPLICATED
ammo_50AE_max 35 GAMEDLL REPLICATED
ammo_556mm_box_max 200 GAMEDLL REPLICATED
ammo_556mm_max 90 GAMEDLL REPLICATED
ammo_57mm_max 100 GAMEDLL REPLICATED
ammo_762mm_max 90 GAMEDLL REPLICATED
ammo_9mm_max 120 GAMEDLL REPLICATED
ammo_buckshot_max 32 GAMEDLL REPLICATED
ammo_flashbang_max 2 GAMEDLL REPLICATED
ammo_hegrenade_max 1 GAMEDLL REPLICATED
ammo_smokegrenade_max 1 GAMEDLL REPLICATED
anim_3wayblend 1 GAMEDLL REPLICATED Toggle the 3-way animation blending code.
askconnect_accept cmd   Accept a redirect request by the server.
async_allow_held_files 1   Allow AsyncBegin/EndRead()
async_mode 0   Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd  
async_serialize 0   Force async reads to serialize for profiling
async_simulate_delay 0   Simulate a delay of up to a set msec per file operation
async_suspend cmd  
audit_save_in_memory cmd   Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 GAMEDLL
autoaim_max_dist 2160 GAMEDLL
autobuy cmd   Attempt to purchase items with the order listed in cl_autobuy
autosave cmd   Autosave
autosavedangerous cmd   AutoSaveDangerous
autosavedangerousissafe cmd  
banid cmd   Add a user ID to the ban list.
banip cmd   Add an IP address to the ban list.
bench_end cmd   Ends gathering of info.
bench_start cmd   Starts gathering of info. Arguments: filename to write results into
bench_upload cmd   Uploads most recent benchmark stats to the Valve servers.
benchframe cmd   Takes a snapshot of a particular frame in a time demo.
bind cmd   Bind a key.
bind_mac cmd   Bind this key but only on Mac, not win32
BindToggle cmd   Performs a bind <key> 'increment var <cvar> 0 1 1'
bloodspray cmd   blood
bot_add cmd   bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct cmd   bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd   bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd   Allows the bots to use all weapons
bot_allow_grenades 1 GAMEDLL REPLICATED If nonzero, bots may use grenades.
bot_allow_machine_guns 1 GAMEDLL REPLICATED If nonzero, bots may use the machine gun.
bot_allow_pistols 1 GAMEDLL REPLICATED If nonzero, bots may use pistols.
bot_allow_rifles 1 GAMEDLL REPLICATED If nonzero, bots may use rifles.
bot_allow_rogues 1 GAMEDLL REPLICATED If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 1 GAMEDLL REPLICATED If nonzero, bots may use shotguns.
bot_allow_snipers 1 GAMEDLL REPLICATED If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 1 GAMEDLL REPLICATED If nonzero, bots may use sub-machine guns.
bot_auto_follow 0 GAMEDLL REPLICATED If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate 1 GAMEDLL REPLICATED If nonzero, bots will automatically leave to make room for human players.
bot_chatter 0 GAMEDLL REPLICATED Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch 0 GAMEDLL CHEAT
bot_debug 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_debug_target 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_defer_to_human 0 GAMEDLL REPLICATED If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty 1 GAMEDLL REPLICATED Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 0 GAMEDLL CHEAT REPLICATED If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit 2000 GAMEDLL REPLICATED If nonzero, bots will not buy if their money falls below this amount.
bot_flipout 0 GAMEDLL CHEAT REPLICATED If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_freeze 0 GAMEDLL CHEAT
bot_goto_mark cmd   Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player 1 GAMEDLL REPLICATED If nonzero, bots wait until a player joins before entering the game.
bot_join_delay 0 GAMEDLL Prevents bots from joining the server for this many seconds after a map change.
bot_join_team 0 GAMEDLL REPLICATED Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmd   bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmd   bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd   Restricts the bots to only using knives
bot_loadout 0 GAMEDLL CHEAT bots are given these items at round start
bot_mimic 0 GAMEDLL Bot uses usercmd of player by index.
bot_mimic_yaw_offset 180 GAMEDLL CHEAT
bot_pistols_only cmd   Restricts the bots to only using pistols
bot_prefix 0 GAMEDLL REPLICATED This string is prefixed to the name of all bots that join the game.
<difficulty> will be replaced with the bot's difficulty.
<w
bot_profile_db 0 GAMEDLL REPLICATED The filename from which bot profiles will be read.
bot_quota 0 GAMEDLL NOTIFY REPLICATED Determines the total number of bots in the game.
bot_quota_mode 0 GAMEDLL REPLICATED Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p
bot_randombuy 0 GAMEDLL CHEAT should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 0 GAMEDLL CHEAT Show areas where rushing players will initially meet.
bot_show_nav 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_show_occupy_time 0 GAMEDLL CHEAT Show when each nav area can first be reached by each team.
bot_snipers_only cmd   Restricts the bots to only using sniper rifles
bot_stop 0 GAMEDLL CHEAT REPLICATED If nonzero, immediately stops all bot processing.
bot_traceview 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_walk 0 GAMEDLL REPLICATED If nonzero, bots can only walk, not run.
bot_zombie 0 GAMEDLL CHEAT REPLICATED If nonzero, bots will stay in idle mode and not attack.
box cmd   Draw a debug box.
breakable_disable_gib_limit 0 GAMEDLL
breakable_multiplayer 1 GAMEDLL
buddha cmd   Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 ARCHIVE number of frames to look at when figuring out average frametimes
budget_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_range_ms 16 ARCHIVE budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 ARCHIVE number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 ARCHIVE budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
budget_panel_height 384 ARCHIVE height in pixels of the budget panel
budget_panel_width 512 ARCHIVE width in pixels of the budget panel
budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 ARCHIVE number of frames to look at when figuring out peak frametimes
budget_show_averages 0 ARCHIVE enable/disable averages in the budget panel
budget_show_history 1 ARCHIVE turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 ARCHIVE enable/disable peaks in the budget panel
budget_toggle_group cmd   Turn a budget group on/off
bug cmd   Show/hide the bug reporting UI.
bug_swap cmd   Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1   Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 ARCHIVE Upload attachments asynchronously
buildcubemaps cmd   Rebuild cubemaps.
building_cubemaps 0  
cache_print cmd   cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd   cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd   cache_print_summary [section]
Print out a summary contents of cache memory.
callvote cmd   Start a vote on an issue.
cast_hull cmd   Tests hull collision detection
cast_ray cmd   Tests collision detection
ch_createairboat cmd   Spawn airboat in front of the player.
ch_createjeep cmd   Spawn jeep in front of the player.
changelevel cmd   Change server to the specified map
changelevel2 cmd   Transition to the specified map in single player
changelevel_next cmd   Immediately changes to the next map in the map rotation for the server.
cl_allowdownload 1 ARCHIVE Client downloads customization files
cl_allowupload 1 ARCHIVE Client uploads customization files
cl_clock_correction 1 CHEAT Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 CHEAT Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 CHEAT As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 CHEAT If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 CHEAT Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 CHEAT Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 ARCHIVE USERINFO Max number of command packets sent to server per second
cl_debug_player_perf 0  
cl_downloadfilter 0 ARCHIVE Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport 0 CHEAT For debugging, draw entity states to console
cl_entityreport_sorted 0 CHEAT For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_flushentitypacket 0 CHEAT For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 ARCHIVE Whether we should force preloading.
cl_fullupdate cmd   Forces the server to send a full update packet
cl_ignorepackets 0 CHEAT Force client to ignore packets (for debugging).
cl_language 0 USERINFO Language (from HKCU\Software\Valve\Steam\Language)
cl_localnetworkbackdoor 1   Enable network optimizations for single player games.
cl_logofile 0 ARCHIVE Spraypoint logo decal.
cl_playback_screenshots 0   Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo cmd   Show precache info (client).
cl_resend 6   Delay in seconds before the client will resend the 'connect' attempt
cl_screenshotname 0   Custom Screenshot name
cl_showdemooverlay 0   How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd   Dump entity list to console.
cl_showevents 0 CHEAT Print event firing info in the console
cl_showpluginmessages 1 ARCHIVE Allow plugins to display messages to you
cl_soundfile 0 ARCHIVE Jingle sound file.
cl_timeout 30 ARCHIVE After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 ARCHIVE USERINFO Number of packets per second of updates you are requesting from the server
cl_view cmd   Set the view entity index.
cl_voice_filter 0   Filter voice by name substring
clear cmd   Clear all console output.
clear_debug_overlays cmd   clears debug overlays
clientport 27005   Host game client port
closecaption 0 ARCHIVE USERINFO Enable close captioning.
cmd cmd   Forward command to server.
collision_shake_amp 0 GAMEDLL
collision_shake_freq 0 GAMEDLL
collision_shake_time 0 GAMEDLL
collision_test cmd   Tests collision system
colorcorrectionui cmd   Show/hide the color correction tools UI.
commentary 0 ARCHIVE GAMEDLL Desired commentary mode state.
commentary_available 0 GAMEDLL Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd  
commentary_finishnode cmd  
con_drawnotify 1   Disables drawing of notification area (for taking screenshots).
con_enable 0 ARCHIVE Allows the console to be activated.
con_filter_enable 0   Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0   Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0   Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0   Console output gets written to this file
con_notifytime 8   How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50   Con_NPrint background alpha.
con_nprint_bgborder 5   Con_NPrint border size.
con_timestamp 0   Prefix console.log entries with timestamps
con_trace 0   Print console text to low level printout.
connect cmd   Connect to specified server.
contimes 8   Number of console lines to overlay for debugging.
coop 0 NOTIFY Cooperative play.
create_flashlight cmd  
CreatePredictionError cmd   Create a prediction error
creditsdone cmd  
cs_make_vip cmd   Marks a player as the VIP
cs_ShowStateTransitions -2 GAMEDLL CHEAT cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cvarlist cmd   Show the list of convars/concommands.
datacachesize 32   Size in MB.
dbghist_addline cmd   Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd   Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc
deathmatch 1 NOTIFY Running a deathmatch server.
debug_materialmodifycontrol 0 GAMEDLL
debug_physimpact 0 GAMEDLL
debug_touchlinks 0 GAMEDLL Spew touch link activity
debugsystemui cmd   Show/hide the debug system UI.
decalfrequency 10 GAMEDLL NOTIFY
demo_avellimit 2000   Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0   Demo debug info.
demo_fastforwardfinalspeed 20   Go this fast when starting to hold FF button.
demo_fastforwardramptime 5   How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2   Go this fast when starting to hold FF button.
demo_gototick cmd   Skips to a tick in demo.
demo_interplimit 4000   How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1   Do view interpolation during dem playback.
demo_legacy_rollback 1   Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd   Pauses demo playback.
demo_pauseatservertick 0   Pauses demo playback at server tick
demo_quitafterplayback 0   Quits game after demo playback.
demo_recordcommands 1 CHEAT Record commands typed at console into .dem files.
demo_resume cmd   Resumes demo playback.
demo_setendtick cmd   Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd   Sets demo replay speed.
demo_togglepause cmd   Toggles demo playback.
demolist cmd   Print demo sequence list.
demos cmd   Demo demo file sequence.
demoui cmd   Show/hide the demo player UI.
demoui2 cmd   Show/hide the advanced demo player UI (demoui2).
+demoui2' cmd   Bring the advanced demo player UI (demoui2) to foreground.
-demoui2' cmd   Send the advanced demo player UI (demoui2) to background.
developer 0   Set developer message level
devshots_nextmap cmd   Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd   Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd   Show all convars which are not at their default values.
disconnect cmd   Disconnect game from server.
disp_dynamic 0  
dispcoll_drawplane 0 GAMEDLL
displaysoundlist 0 GAMEDLL
download_debug 0 DONTRECORD
drawcross cmd   Draws a cross at the given location
Arguments: x y z
drawline cmd   Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 0 DEMO
dsp_db_min 80 DEMO
dsp_db_mixdrop 0 DEMO
dsp_dist_max 1440 CHEAT DEMO
dsp_dist_min 0 CHEAT DEMO
dsp_enhance_stereo 0 ARCHIVE
dsp_facingaway 0 DEMO
dsp_mix_max 0 DEMO
dsp_mix_min 0 DEMO
dsp_off 0 CHEAT
dsp_player 0 DEMO SERVER_CAN_EXECUTE
dsp_reload cmd  
dsp_room 0 DEMO
dsp_slow_cpu 0 ARCHIVE DEMO
dsp_spatial 40 DEMO
dsp_speaker 50 DEMO
dsp_vol_2ch 1 DEMO
dsp_vol_4ch 0 DEMO
dsp_vol_5ch 0 DEMO
dsp_volume 1 ARCHIVE DEMO
dsp_water 14 DEMO
dt_ShowPartialChangeEnts 0   (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1   (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd   Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0   Print data table warnings?
dtwatchclass 0   Watch all fields encoded with this table.
dtwatchent -1   Watch this entities data table encoding.
dtwatchvar 0   Watch the named variable.
dump_entity_sizes cmd   Print sizeof(entclass)
dump_globals cmd   Dump all global entities/states
dump_panels cmd   Dump Panel Tree
dump_x360_cfg cmd   Dump X360 config files to disk
dump_x360_saves cmd   Dump X360 save games to disk
dumpentityfactories cmd   Lists all entity factory names.
dumpeventqueue cmd   Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd   Dump the contents of the game string table to the console.
dumplongticks cmd   Enables generating minidumps on long ticks.
dumpsavedir cmd   List the contents of the save directory in memory
dumpstringtables cmd   Print string tables to console.
echo cmd   Echo text to console.
editdemo cmd   Edit a recorded demo file (.dem ).
editor_toggle cmd   Disables the simulation and returns focus to the editor
enable_debug_overlays 1 GAMEDLL CHEAT Enable rendering of debug overlays
endmovie cmd   Stop recording movie frames.
endround cmd   End the current round.
ent_absbox cmd   Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_attachments cmd   Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd   Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd   Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd   Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd   Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_debugkeys 0 GAMEDLL
ent_dump cmd   Usage:
ent_dump <entity name>
ent_fire cmd   Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd   Usage:
ent_info <class name>
ent_keyvalue cmd   Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd   Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 GAMEDLL CHEAT Visualizes all entity input/output activity.
ent_name cmd  
ent_orient cmd   Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd   Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd   Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class
ent_rbox cmd   Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_remove cmd   Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd   Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd   Rotates an entity by a specified # of degrees
ent_setname cmd   Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd   Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /
ent_step cmd   When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd   Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd   Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_
ent_viewoffset cmd   Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd  
escape cmd   Escape key pressed.
exec cmd   Execute script file.
exit cmd   Exit the engine.
explode cmd   Kills the player with explosive damage
explodevector cmd   Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd   fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd   fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0  
filesystem_buffer_size 0   Size of per file buffers. 0 for none
filesystem_max_stdio_read 16  
filesystem_native 1   Use native FS or STDIO
filesystem_report_buffered_io 0  
filesystem_unbuffered_io 1  
filesystem_use_overlapped_io 1  
find cmd   Find concommands with the specified string in their name/help text.
find_ent cmd   Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd   Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd   Find concommands by flags.
fire_absorbrate 3 GAMEDLL
fire_dmgbase 1 GAMEDLL
fire_dmginterval 1 GAMEDLL
fire_dmgscale 0 GAMEDLL
fire_extabsorb 5 GAMEDLL
fire_extscale 12 GAMEDLL
fire_growthrate 1 GAMEDLL
fire_heatscale 1 GAMEDLL
fire_incomingheatscale 0 GAMEDLL
fire_maxabsorb 50 GAMEDLL
firetarget cmd  
fish_dormant 0 GAMEDLL CHEAT REPLICATED Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 GAMEDLL
flex_looktime 5 GAMEDLL
flex_maxawaytime 1 GAMEDLL
flex_maxplayertime 7 GAMEDLL
flex_minawaytime 0 GAMEDLL
flex_minplayertime 5 GAMEDLL
flex_talk 0 GAMEDLL
flush cmd   Flush unlocked cache memory.
flush_locked cmd   Flush unlocked and locked cache memory.
fog_enable_water_fog 1 CHEAT
fogui cmd   Show/hide fog control UI.
fov cmd   Change players FOV
fps_max 300   Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0 GAMEDLL
fs_monitor_read_from_pack 0   0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd   Show all files currently opened by the engine.
fs_report_sync_opens 0   0:Off, 1:Always, 2:Not during load
fs_warning_level cmd   Set the filesystem warning level.
fs_warning_mode 0   0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 ARCHIVE GAMEDLL REPLICATED
func_break_reduction_factor 0 GAMEDLL
func_breakdmg_bullet 0 GAMEDLL
func_breakdmg_club 1 GAMEDLL
func_breakdmg_explosive 1 GAMEDLL
g_debug_angularsensor 0 GAMEDLL CHEAT
g_debug_constraint_sounds 0 GAMEDLL CHEAT Enable debug printing about constraint sounds.
g_debug_doors 0 GAMEDLL
g_debug_npc_vehicle_roles 0 GAMEDLL
g_debug_ragdoll_removal 0 GAMEDLL CHEAT REPLICATED
g_debug_trackpather 0 GAMEDLL CHEAT
g_debug_transitions 0 GAMEDLL Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 GAMEDLL CHEAT
g_debug_vehicledriver 0 GAMEDLL CHEAT
g_debug_vehicleexit 0 GAMEDLL CHEAT
g_debug_vehiclesound 0 GAMEDLL CHEAT
g_jeepexitspeed 100 GAMEDLL CHEAT
g_Language 0 GAMEDLL REPLICATED
g_ragdoll_important_maxcount 2 GAMEDLL REPLICATED
g_ragdoll_maxcount 8 GAMEDLL REPLICATED
gameui_activate cmd   Shows the game UI
gameui_allowescape cmd   Escape key allowed to hide game UI
gameui_allowescapetoshow cmd   Escape key allowed to show game UI
gameui_hide cmd   Hides the game UI
gameui_preventescape cmd   Escape key doesn't hide game UI
gameui_preventescapetoshow cmd   Escape key doesn't show game UI
gameui_xbox 0  
give cmd   Give item to player.
Arguments: <item_name>
givecurrentammo cmd   Give a supply of ammo for current weapon..
global_set cmd   global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd   Toggle. Player becomes invulnerable.
groundlist cmd   Display ground entity list <index>
hammer_update_entity cmd   Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd   Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd   Force heartbeat of master servers
help cmd   Find help about a convar/concommand.
hideconsole cmd   Hide the console.
hl2_episodic 0 GAMEDLL REPLICATED
host_flush_threshold 20   Memory threshold below which the host should flush caches between server instances
host_framerate 0   Set to lock per-frame time elapse.
host_limitlocal 0   Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0   Current map name.
host_profile 0  
host_runofftime cmd   Run off some time without rendering/updating sounds
host_showcachemiss 0   Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0   Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 CHEAT Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0   Show general system running times.
host_thread_mode 0   Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report cmd   Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms 0   Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale 1 REPLICATED Prescale the clock by this amount.
host_writeconfig cmd   Store current settings to config.cfg (or specified .cfg file).
hostage_debug 0 GAMEDLL CHEAT Show hostage AI debug information
hostip -1062731520   Host game server ip
hostname 0   Hostname for server.
hostport 27015   Host game server port
hud_jeephint_numentries 10 GAMEDLL
hurtme cmd   Hurts the player.
Arguments: <health to lose>
incrementvar cmd   Increment specified convar value.
ip 0   Overrides IP for multihomed hosts
item_show_whitelistable_definitions cmd   Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
joy_axisbutton_threshold 0 ARCHIVE Analog axis range before a button press is registered.
joy_wingmanwarrior_centerhack 0 ARCHIVE Wingman warrior centering hack.
joy_xcontroller_found 0   Automatically set to 1 if an xcontroller has been detected.
jpeg cmd   Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90   jpeg screenshot quality.
kdtree_test cmd   Tests spatial partition for entities queries.
key_findbinding cmd   Find key bound to specified command string.
key_listboundkeys cmd   List bound keys with bindings.
key_updatelayout cmd   Updates game keyboard layout to current windows keyboard setting.
kick cmd   Kick a player by name.
kickid cmd   Kick a player by userid or uniqueid, with a message.
kill cmd   Kills the player with generic damage
killserver cmd   Shutdown the server.
killvector cmd   Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
light_crosshair cmd   Show texture color at crosshair
lightcache_maxmiss 2 CHEAT
lightprobe cmd   Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd   Parses map leak data from .lin file
listdemo cmd   List demo file contents.
listid cmd   Lists banned users.
listip cmd   List IP addresses on the ban list.
listissues cmd   List all the issues that can be voted on.
listmodels cmd   List loaded models.
listRecentNPCSpeech cmd   Displays a list of the last 5 lines of speech from NPCs.
load cmd   Load a saved game.
loader_dump_table cmd  
loader_spew_info 0   0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 0   (internal)
log cmd   Enables logging to file, console, and udp < on | off >.
log_verbose_enable 0 GAMEDLL Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 GAMEDLL Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd   Set address and port for remote host <ip:port>.
logaddress_del cmd   Remove address and port for remote host <ip:port>.
logaddress_delall cmd   Remove all udp addresses being logged to
logaddress_list cmd   List all addresses currently being used by logaddress.
lservercfgfile 0 GAMEDLL
map cmd   Start playing on specified map.
map_background cmd   Runs a map as the background to the main menu.
map_commentary cmd   Start playing, with commentary, on a specified map.
map_edit cmd  
map_noareas 0   Disable area to area connection testing.
map_setbombradius cmd   Sets the bomb radius for the map.
map_showbombradius cmd   Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints cmd   Shows player spawn points (red=invalid)
mapcyclefile 0 GAMEDLL Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd   Displays list of maps.
mat_aaquality 0  
mat_accelerate_adjust_exposure_down 3 CHEAT
mat_antialias 0  
mat_bufferprimitives 1  
mat_bumpbasis 0 CHEAT
mat_bumpmap 1  
mat_colcorrection_disableentities 0  
mat_color_projection 0 ARCHIVE
mat_colorcorrection 0  
mat_compressedtextures 1  
mat_configcurrent cmd   show the current video control panel config for the material system
mat_crosshair cmd   Display the name of the material under the crosshair
mat_crosshair_edit cmd   open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd   open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd   print the material under the crosshair
mat_crosshair_reloadmaterial cmd   reload the material under the crosshair
mat_debugalttab 0 CHEAT
mat_debugdepth 0  
mat_debugdepthmode 0  
mat_debugdepthval 128  
mat_debugdepthvalmax 256  
mat_depthbias_decal -262144 CHEAT
mat_depthbias_normal 0 CHEAT
mat_depthbias_shadowmap 0 CHEAT
mat_diffuse 1 CHEAT
mat_disable_fancy_blending 0  
mat_disable_lightwarp 0  
mat_drawflat 0 CHEAT
mat_drawTitleSafe 0   Enable title safe overlay
mat_dxlevel 0  
mat_dynamic_tonemapping 1 CHEAT
mat_edit cmd   Bring up the material under the crosshair in the editor
mat_envmapsize 128  
mat_envmaptgasize 32  
mat_excludetextures 0  
mat_fastnobump 0 CHEAT
mat_fastspecular 1   Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 CHEAT
mat_filterlightmaps 1  
mat_filtertextures 1  
mat_force_tonemap_scale 0 CHEAT
mat_forceaniso 1  
mat_forcedynamic 0 CHEAT
mat_forcehardwaresync 1  
mat_forcemanagedtextureintohardware 1  
mat_fullbright 0 CHEAT
mat_hdr_enabled cmd   Report if HDR is enabled for debugging
mat_hdr_level 2 ARCHIVE Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1  
mat_hdr_tonemapscale 1 CHEAT The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info cmd   Shows material system info
mat_leafvis 0 CHEAT Draw wireframe of current leaf
mat_levelflush 1  
mat_lightmap_pfms 0   Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 CHEAT
mat_luxels 0 CHEAT
mat_managedtextures 1 ARCHIVE If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 65536  
mat_maxframelatency 1  
mat_measurefillrate 0 CHEAT
mat_mipmaptextures 1  
mat_monitorgamma 2   monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 ARCHIVE
mat_monitorgamma_tv_exp 2  
mat_monitorgamma_tv_range_max 255  
mat_monitorgamma_tv_range_min 16  
mat_morphstats 0 CHEAT
mat_motion_blur_enabled 0  
mat_motion_blur_percent_of_screen_max 4  
mat_norendering 0 CHEAT
mat_normalmaps 0 CHEAT
mat_normals 0 CHEAT
mat_parallaxmap 1  
mat_picmip 0  
mat_powersavingsmode 0 ARCHIVE Power Savings Mode
mat_proxy 0 CHEAT
mat_queue_mode -2 ARCHIVE The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
mat_reducefillrate 0  
mat_reduceparticles 0  
mat_reloadallmaterials cmd   Reloads all materials
mat_reloadmaterial cmd   Reloads a single material
mat_reloadtextures cmd   Reloads all textures
mat_report_queue_status 0  
mat_reporthwmorphmemory cmd   Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 CHEAT
mat_savechanges cmd   saves current video configuration to the registry
mat_setvideomode cmd   sets the width, height, windowed state of the material system
mat_shadowstate 1  
mat_show_ab_hdr 0  
mat_show_texture_memory_usage 0 CHEAT NEVER_AS_STRING Display the texture memory usage on the HUD.
mat_showenvmapmask 0  
mat_showlowresimage 0 CHEAT
mat_showmaterials cmd   Show materials.
mat_showmaterialsverbose cmd   Show materials (verbose version).
mat_showmiplevels 0 CHEAT color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd   Show used textures.
mat_slopescaledepthbias_decal 0 CHEAT
mat_slopescaledepthbias_normal 0 CHEAT
mat_slopescaledepthbias_shadowmap 16 CHEAT
mat_softwarelighting 0  
mat_softwareskin 0 CHEAT
mat_specular 1   Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_supportflashlight -1   0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid 0 CHEAT
mat_surfacemat 0 CHEAT
mat_texture_list 0   For debugging, show a list of used textures per frame
+mat_texture_list' cmd  
-mat_texture_list' cmd  
mat_texture_list_all 0 NEVER_AS_STRING If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 0 ARCHIVE The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod cmd   Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd   reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 NEVER_AS_STRING If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 CHEAT 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil 0  
mat_trilinear 0  
mat_use_compressed_hdr_textures 1  
mat_visualize_dof 0 CHEAT
mat_vsync 0   Force sync to vertical retrace
mat_wireframe 0 CHEAT
matchmakingport 27025   Host Matchmaking port
maxplayers cmd   Change the maximum number of players allowed on this server.
mem_compact cmd  
mem_dump cmd   Dump memory stats to text file.
mem_dumpstats 0   Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat cmd  
mem_force_flush 0   Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256   Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64   Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48   Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0   Write periodic memstats dumps every n seconds.
mem_test cmd  
mem_test_each_frame 0   Run heap check at end of every frame
mem_test_every_n_seconds 0   Run heap check at a specified interval
mem_vcollide cmd   Dumps the memory used by vcollides
memory cmd   Print memory stats.
memory_diff cmd   show memory stats relative to snapshot
memory_list cmd   dump memory list (linux only)
memory_mark cmd   snapshot current allocation status
memory_status cmd   show memory stats (linux only)
minisave cmd   Saves game (for current level only!)
mission_list cmd   List all available tactical missions
mission_show cmd   Show the given mission
mm_max_spectators 4   Max players allowed on the spectator team
mm_message cmd   Send a message to all remote clients
mm_minplayers 2   Number of players required to start an unranked game
mm_select_session cmd   Select a session
mm_session_info cmd   Dump session information
mm_stats cmd  
mod_forcedata 1   Forces all model file data into cache on model load.
mod_forcetouchdata 1   Forces all model file data into cache on model load.
mod_load_anims_async 0  
mod_load_fakestall 0   Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0  
mod_load_showstall 0   1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0  
mod_lock_mdls_on_load 0  
mod_test_mesh_not_available 0  
mod_test_not_available 0  
mod_test_verts_not_available 0  
mod_touchalldata 1   Touch model data during level startup
mod_trace_load 0  
model_list cmd   Dump model list to file
motdfile 0 GAMEDLL The MOTD file to load.
motdfile_text 0 GAMEDLL The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwave cmd   Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 GAMEDLL NOTIFY
mp_allowspectators 1 GAMEDLL REPLICATED toggles whether the server allows spectator mode or not
mp_autocrosshair 1 GAMEDLL NOTIFY
mp_autokick 1 GAMEDLL REPLICATED Kick idle/team-killing players
mp_autoteambalance 1 GAMEDLL NOTIFY
mp_bonusroundtime 15 GAMEDLL REPLICATED Time after round win until round restarts
mp_buytime 1 GAMEDLL REPLICATED How many minutes after round start players can buy items for.
mp_c4timer 45 GAMEDLL NOTIFY REPLICATED how long from when the C4 is armed until it blows
mp_chattime 10 GAMEDLL REPLICATED amount of time players can chat after the game is over
mp_clan_ready_signal 0 GAMEDLL Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 GAMEDLL If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200 ARCHIVE
mp_defaultteam 0 GAMEDLL
mp_disable_autokick cmd   Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 GAMEDLL NOTIFY REPLICATED
mp_dump_timers cmd   Prints round timers to the console for debugging
mp_enableroundwaittime 1 GAMEDLL REPLICATED Enable timers to wait between rounds.
mp_fadetoblack 0 GAMEDLL NOTIFY REPLICATED fade a player's screen to black when he dies
mp_falldamage 0 GAMEDLL NOTIFY
mp_flashlight 0 GAMEDLL NOTIFY
mp_footsteps 1 GAMEDLL NOTIFY
mp_forceautoteam 0 GAMEDLL NOTIFY REPLICATED Automatically assign players to teams when joining.
mp_forcecamera 1 GAMEDLL REPLICATED Restricts spectator modes for dead players
mp_forcerespawn 1 GAMEDLL NOTIFY
mp_forcerespawnplayers cmd   Force all players to respawn.
mp_forcewin cmd   Forces team to win
mp_fraglimit 0 GAMEDLL NOTIFY REPLICATED The number of kills at which the map ends
mp_freezetime 6 GAMEDLL NOTIFY REPLICATED how many seconds to keep players frozen when the round starts
mp_friendlyfire 0 GAMEDLL NOTIFY REPLICATED Allows team members to injure other members of their team
mp_holiday_nogifts 0 GAMEDLL NOTIFY Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_hostagepenalty 13 GAMEDLL NOTIFY Terrorist are kicked for killing too much hostages
mp_humanteam 0 GAMEDLL REPLICATED Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 0 GAMEDLL REPLICATED Ignore conditions which would end the current round
mp_limitteams 2 GAMEDLL NOTIFY REPLICATED Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 GAMEDLL Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_end_at_timelimit 0 GAMEDLL NOTIFY Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 0 GAMEDLL NOTIFY REPLICATED max number of rounds to play before server changes maps
mp_playerid 0 GAMEDLL REPLICATED Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 GAMEDLL REPLICATED Number of seconds to delay showing information in the status bar
mp_playerid_hold 0 GAMEDLL REPLICATED Number of seconds to keep showing old information in the status bar
mp_respawnwavetime 10 GAMEDLL NOTIFY REPLICATED Time between respawn waves.
mp_restartgame 0 GAMEDLL If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate 0 GAMEDLL If non-zero, game will restart immediately
mp_restartround 0 GAMEDLL If non-zero, the current round will restart in the specified number of seconds
mp_round_restart_delay 5 GAMEDLL REPLICATED Number of seconds to delay before restarting a round after a win
mp_roundtime 2 GAMEDLL NOTIFY REPLICATED How many minutes each round takes.
mp_scrambleteams cmd   Scramble the teams and restart the game
mp_scrambleteams_auto 1 GAMEDLL NOTIFY Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference 2 GAMEDLL NOTIFY Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons 1 GAMEDLL REPLICATED Show overhead player voice icons when players are speaking.
mp_spawnprotectiontime 5 GAMEDLL REPLICATED Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_enable 0 GAMEDLL NOTIFY Enable/Disable stalemate mode.
mp_stalemate_meleeonly 0 GAMEDLL NOTIFY REPLICATED Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit 240 GAMEDLL REPLICATED Timelimit (in seconds) of the stalemate round.
mp_startmoney 800 GAMEDLL NOTIFY REPLICATED amount of money each player gets when they reset
mp_switchteams cmd   Switch teams and restart the game
mp_teamlist 0 GAMEDLL NOTIFY
mp_teamoverride 1 GAMEDLL
mp_teamplay 0 GAMEDLL NOTIFY
mp_teams_unbalance_limit 1 GAMEDLL NOTIFY REPLICATED Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 GAMEDLL NOTIFY REPLICATED game time per map in minutes
mp_tkpunish 0 GAMEDLL REPLICATED Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament 0 GAMEDLL NOTIFY REPLICATED
mp_tournament_allow_non_admin_restart 1 GAMEDLL Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart cmd   Restart Tournament Mode on the current level.
mp_tournament_whitelist 0 GAMEDLL Specifies the item whitelist file to use.
mp_waitingforplayers_cancel 0 GAMEDLL Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 GAMEDLL Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 GAMEDLL WaitingForPlayers time length in seconds
mp_weaponstay 0 GAMEDLL NOTIFY
mp_winlimit 0 GAMEDLL NOTIFY REPLICATED Max score one team can reach before server changes maps
multvar cmd   Multiply specified convar value.
name 0 ARCHIVE USERINFO PRINTABLEONLY SERVER_CAN_EXECUTE Current user name
nav_add_to_selected_set cmd   Add current area to the selected set.
nav_add_to_selected_set_by_id cmd   Add specified area id to the selected set.
nav_analyze cmd   Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0 GAMEDLL CHEAT RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 GAMEDLL CHEAT Max area size created in nav generation
nav_avoid cmd   Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_cost 25 GAMEDLL CHEAT
nav_begin_area cmd   Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd   Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd   Start dragging a selection area.
nav_begin_drag_selecting cmd   Start dragging a selection area.
nav_begin_selecting cmd   Start continuously adding to the selected set.
nav_begin_shift_xy cmd   Begin shifting the Selected Set.
nav_build_ladder cmd   Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity cmd   Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency cmd   Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd   Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd   Update the nav mesh STAIRS attribute
nav_chop_selected cmd   Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd   Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd   Clear the selected set.
nav_clear_walkable_marks cmd   Erase any previously placed walkable positions.
nav_compress_id cmd   Re-orders area and ladder ID's so they are continuous.
nav_connect cmd   To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 GAMEDLL CHEAT
nav_coplanar_slope_limit_displacement 0 GAMEDLL CHEAT
nav_corner_adjust_adjacent 18 GAMEDLL CHEAT radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd   Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd   Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd   Raise the selected corner of the currently marked Area.
nav_corner_select cmd   Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 GAMEDLL CHEAT Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd   Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 GAMEDLL CHEAT
nav_delete cmd   Deletes the currently highlighted Area.
nav_delete_marked cmd   Deletes the currently marked Area (if any).
nav_disconnect cmd   To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways cmd   For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test 10000 GAMEDLL CHEAT Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd   Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 GAMEDLL REPLICATED The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 GAMEDLL REPLICATED The offset of the nav drag volume bottom from center
nav_draw_limit 500 GAMEDLL CHEAT The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions cmd   Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit 0 GAMEDLL CHEAT Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd   Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd   Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd   Stop dragging a selection area.
nav_end_drag_selecting cmd   Stop dragging a selection area.
nav_end_selecting cmd   Stop continuously adding to the selected set.
nav_end_shift_xy cmd   Finish shifting the Selected Set.
nav_flood_select cmd   Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd   Mark cliff areas, post-processing approximation
nav_generate cmd   Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 GAMEDLL CHEAT Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 GAMEDLL CHEAT Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd   Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 GAMEDLL CHEAT
nav_generate_incremental_tolerance 0 GAMEDLL CHEAT Z tolerance for adding new nav areas.
nav_jump cmd   Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd   Flips the selected ladder's direction.
nav_load cmd   Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd   Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd   Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd   Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd   Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd   Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd   Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd   Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 6000 GAMEDLL CHEAT Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 GAMEDLL CHEAT
nav_merge cmd   To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd   Merges a saved selected set into the current mesh.
nav_no_hostages cmd   Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd   Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd   Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd   Lists all place names used in the map.
nav_place_pick cmd   Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd   Replaces all instances of the first place with the second place.
nav_place_set cmd   Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 GAMEDLL CHEAT
nav_precise cmd   Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 GAMEDLL CHEAT Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd   Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd   Raise the bottom of the drag select volume.
nav_recall_selected_set cmd   Re-selects the stored selected set.
nav_remove_from_selected_set cmd   Remove current area from the selected set.
nav_remove_jump_areas cmd   Removes legacy jump areas, replacing them with connections.
nav_restart_after_analysis 1 GAMEDLL When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run cmd   Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd   Saves the current Navigation Mesh to disk.
nav_save_selected cmd   Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd   Adds all blocked areas to the selected set
nav_select_damaging_areas cmd   Adds all damaging areas to the selected set
nav_select_half_space cmd   Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd   Adds all invalid areas to the Selected Set.
nav_select_larger_than cmd   Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas cmd   Adds all obstructed areas to the selected set
nav_select_orphans cmd   Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping cmd   Selects nav areas that are overlapping others.
nav_select_radius cmd   Adds all areas in a radius to the selection set
nav_select_stairs cmd   Adds all stairway areas to the selected set
nav_selected_set_border_color 100 GAMEDLL CHEAT Color used to draw the selected set borders while editing.
nav_selected_set_color 255 GAMEDLL CHEAT Color used to draw the selected set background while editing.
nav_set_place_mode cmd   Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd   Shifts the selected areas by the specified amount
nav_show_approach_points 0 GAMEDLL CHEAT Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 GAMEDLL CHEAT Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 GAMEDLL CHEAT
nav_show_continguous 0 GAMEDLL CHEAT Highlight non-contiguous connections
nav_show_danger 0 GAMEDLL CHEAT Show current 'danger' levels.
nav_show_dumped_positions cmd   Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid 0 GAMEDLL CHEAT Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_light_intensity 0 GAMEDLL CHEAT
nav_show_node_grid 0 GAMEDLL CHEAT
nav_show_node_id 0 GAMEDLL CHEAT
nav_show_nodes 0 GAMEDLL CHEAT
nav_show_player_counts 0 GAMEDLL CHEAT Show current player counts in each area.
nav_show_potentially_visible 0 GAMEDLL CHEAT Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd   Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 GAMEDLL CHEAT The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 GAMEDLL CHEAT The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 GAMEDLL CHEAT Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 GAMEDLL CHEAT Make props solid to nav generation/editing
nav_splice cmd   To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd   To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when split.
nav_stand cmd   Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd   Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd   Stores the current selected set for later retrieval.
nav_strip cmd   Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd   Subdivides all selected areas.
nav_test_node 0 GAMEDLL CHEAT
nav_test_node_crouch 0 GAMEDLL CHEAT
nav_test_node_crouch_dir 4 GAMEDLL CHEAT
nav_test_stairs cmd   Test the selected set for being on stairs
nav_toggle_deselecting cmd   Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd   Remove current area from the selected set.
nav_toggle_place_mode cmd   Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd   Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd   Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd   Start or stop continuously adding to the selected set.
nav_transient cmd   Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd   Clears the marked Area or Ladder.
nav_update_blocked cmd   Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd   Recomputes lighting values
nav_update_visibility_on_edit 0 GAMEDLL CHEAT If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd   If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd   Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd   Warps the player to the marked area.
nav_world_center cmd   Centers the nav mesh in the world
nb_allow_avoiding 1 GAMEDLL CHEAT
nb_allow_climbing 1 GAMEDLL CHEAT
nb_allow_gap_jumping 1 GAMEDLL CHEAT
nb_blind 0 GAMEDLL CHEAT Disable vision
nb_command cmd   Sends a command string to all bots
nb_debug cmd   Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 0 GAMEDLL CHEAT
nb_debug_filter cmd   Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 1 GAMEDLL CHEAT If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 0 GAMEDLL CHEAT Show the 'known entities' for the bot that is the current spectator target
nb_delete_all cmd   Delete all non-player NextBot entities.
nb_force_look_at cmd   Force selected bot to look at the local player's position
nb_goal_look_ahead_range 50 GAMEDLL CHEAT
nb_head_aim_resettle_angle 100 GAMEDLL CHEAT After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 0 GAMEDLL CHEAT How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 0 GAMEDLL CHEAT
nb_head_aim_steady_max_rate 100 GAMEDLL CHEAT
nb_ladder_align_range 50 GAMEDLL CHEAT
nb_last_area_update_tolerance 4 GAMEDLL CHEAT Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor cmd   Tell all NextBots to move to the cursor position
nb_path_draw_inc 100 GAMEDLL CHEAT
nb_path_draw_segment_count 100 GAMEDLL CHEAT
nb_path_segment_influence_radius 100 GAMEDLL CHEAT
nb_player_crouch 0 GAMEDLL CHEAT Force bots to crouch
nb_player_move 1 GAMEDLL CHEAT Prevents bots from moving
nb_player_move_direct 0 GAMEDLL
nb_player_stop 0 GAMEDLL CHEAT Stop all NextBotPlayers from updating
nb_player_walk 0 GAMEDLL CHEAT Force bots to walk
nb_saccade_speed 1000 GAMEDLL CHEAT
nb_saccade_time 0 GAMEDLL CHEAT
nb_select cmd   Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range 150 GAMEDLL CHEAT
nb_stop 0 GAMEDLL CHEAT REPLICATED Stop all NextBots
nb_update_debug 0 GAMEDLL CHEAT
nb_update_framelimit 15 GAMEDLL CHEAT
nb_update_frequency 0 GAMEDLL CHEAT
nb_update_maxslide 2 GAMEDLL CHEAT
nb_warp_selected_here cmd   Teleport the selected bot to your cursor position
net_blockmsg 0 CHEAT Discards incoming message: <0|1|name>
net_channels cmd   Shows net channel info
net_chokeloop 0   Apply bandwidth choke to loopback packets
net_compresspackets 1   Use lz compression on game packets.
net_compresspackets_minsize 128   Don't bother compressing packets below this size.
net_compressvoice 0   Attempt to compress out of band voice payloads (360 only).
net_drawslider 0   Draw completion slider during signon
net_droppackets 0 CHEAT Drops next n packets on client
net_fakejitter 0 CHEAT Jitter fakelag packet time
net_fakelag 0 CHEAT Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 CHEAT Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime 4   Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16   Maximum allowed file size for uploading in MB
net_maxfragments 1260   Max fragment bytes per packet
net_maxpacketdrop 5000   Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable 1260 ARCHIVE USERINFO Requested max packet size before packets are 'split'.
net_queue_trace 0  
net_queued_packet_thread 1   Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop 0   Show dropped packets in console
net_showevents 0 CHEAT Dump game events to console (1=client only, 2=all).
net_showfragments 0   Show netchannel fragments
net_showmsg 0   Show incoming message: <0|1|name>
net_showpeaks 0   Show messages for large packets only: <size>
net_showsplits 0   Show info about packet splits
net_showtcp 0   Dump TCP stream summary to console
net_showudp 0   Dump UDP packets summary to console
net_showudp_wire 0   Show incoming packet information
net_splitpacket_maxrate 15000   Max bytes per second when queueing splitpacket chunks
net_splitrate 1   Number of fragments for a splitpacket that can be sent per frame
net_start cmd   Inits multiplayer network sockets
net_status cmd   Shows current network status
net_udp_rcvbuf 131072   Default UDP receive buffer size
net_usesocketsforloopback 0   Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 CHEAT Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd   Play next demo in sequence.
nextlevel 0 GAMEDLL NOTIFY If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip cmd   Toggle. Player becomes non-solid and flies.
notarget cmd   Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 GAMEDLL CHEAT
npc_height_adjust 1 ARCHIVE GAMEDLL Enable test mode for ik height adjustment
npc_sentences 0 GAMEDLL
npc_vphysics 0 GAMEDLL
old_radiusdamage 0 GAMEDLL REPLICATED
opt_EnumerateLeavesFastAlgorithm 1   Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 1 ARCHIVE GAMEDLL REPLICATED
particle_test_attach_attachment 0 GAMEDLL CHEAT Attachment index for attachment mode
particle_test_attach_mode 0 GAMEDLL CHEAT Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 GAMEDLL CHEAT Name of the particle system to dynamically spawn
particle_test_start cmd   Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl
particle_test_stop cmd   Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0 ARCHIVE DONTRECORD Current server access password
path cmd   Show the engine filesystem path.
pause cmd   Toggle the server pause state.
perfui cmd   Show/hide the level performance tools UI.
phys_impactforcescale 1 GAMEDLL
phys_penetration_error_time 10 GAMEDLL Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 GAMEDLL REPLICATED
phys_speeds 0 GAMEDLL
phys_stressbodyweights 5 GAMEDLL
phys_timescale 1 GAMEDLL Scale time for physics
phys_upimpactforcescale 0 GAMEDLL
physics_budget cmd   Times the cost of each active object
physics_constraints cmd   Highlights constraint system graph for an entity
physics_debug_entity cmd   Dumps debug info for an entity
physics_highlight_active cmd   Turns on the absbox for all active physics objects
physics_report_active cmd   Lists all active physics objects
physics_select cmd   Dumps debug info for an entity
physicsshadowupdate_render 0 GAMEDLL
picker cmd   Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd   Display ping to server.
pipeline_static_props 1  
play cmd   Play a sound.
playdemo cmd   Play a recorded demo file (.dem ).
player_debug_print_damage 0 GAMEDLL CHEAT When true, print amount and type of all damage received by player to console.
player_old_armor 0 GAMEDLL
playflush cmd   Play a sound, reloading from disk in case of changes.
playvol cmd   Play a sound at a specified volume.
plugin_load cmd   plugin_load <filename> : loads a plugin
plugin_pause cmd   plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd   pauses all loaded plugins
plugin_print cmd   Prints details about loaded plugins
plugin_unload cmd   plugin_unload <index> : unloads a plugin
plugin_unpause cmd   plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd   unpauses all disabled plugins
print_colorcorrection cmd   Display the color correction layer information.
progress_enable cmd  
prop_active_gib_limit 999999 GAMEDLL
prop_active_gib_max_fade_time 999999 GAMEDLL
prop_crosshair cmd   Shows name for prop looking at
prop_debug cmd   Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd   Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
prop_physics_create cmd   Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
props_break_max_pieces -1 GAMEDLL Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 GAMEDLL REPLICATED Maximum prop breakable piece count per frame (-1 = model default)
quit cmd   Exit the engine.
r_3dnow cmd   Enable/disable 3DNow code
r_AirboatViewDampenDamp 1 GAMEDLL CHEAT NOTIFY REPLICATED
r_AirboatViewDampenFreq 7 GAMEDLL CHEAT NOTIFY REPLICATED
r_AirboatViewZHeight 0 GAMEDLL CHEAT NOTIFY REPLICATED
r_ambientboost 1 ARCHIVE Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 ARCHIVE Boost ambient cube by no more than this factor
r_ambientfraction 0 CHEAT Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 CHEAT Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 ARCHIVE Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 CHEAT
r_avglight 1 CHEAT
r_avglightmap 0 CHEAT
r_bloomtintb 0  
r_bloomtintexponent 2  
r_bloomtintg 0  
r_bloomtintr 0  
r_cleardecals cmd   Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 CHEAT
r_colorstaticprops 0 CHEAT
r_debugrandomstaticlighting 0 CHEAT Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4  
r_decal_overlap_area 0  
r_decal_overlap_count 3  
r_decals 2048  
r_decalstaticprops 1   Decal static props test
r_DispBuildable 0 CHEAT
r_DispDrawAxes 0  
r_DispWalkable 0 CHEAT
r_drawbatchdecals 1   Render decals batched.
r_DrawBeams 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 CHEAT Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 CHEAT Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 CHEAT Render decals.
r_DrawDisp 1 CHEAT Toggles rendering of displacment maps
r_drawentities 1 CHEAT
r_drawfuncdetail 1 CHEAT Render func_detail
r_drawleaf -1 CHEAT Draw the specified leaf.
r_drawlightcache 0 CHEAT 0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo 0 CHEAT
r_drawlights 0 CHEAT
r_drawmodeldecals 1  
r_DrawModelLightOrigin 0 CHEAT
r_drawmodelstatsoverlay 0 CHEAT
r_drawmodelstatsoverlaydistance 500 CHEAT
r_drawmodelstatsoverlaymax 1 ARCHIVE time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 ARCHIVE time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawPortals 0 CHEAT
r_drawskybox 1 CHEAT
r_DrawSpecificStaticProp -1  
r_drawstaticprops 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld 1 CHEAT
r_drawvgui 1 CHEAT Enable the rendering of vgui panels
r_drawworld 1 CHEAT Render the world.
r_dscale_basefov 90 CHEAT
r_dscale_fardist 2000 CHEAT
r_dscale_farscale 4 CHEAT
r_dscale_neardist 100 CHEAT
r_dscale_nearscale 1 CHEAT
r_dynamic 1  
r_dynamiclighting 1 CHEAT
r_emulategl 0  
r_eyeglintlodpixels 20 CHEAT The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove 1 ARCHIVE
r_eyes 1  
r_eyeshift_x 0 ARCHIVE
r_eyeshift_y 0 ARCHIVE
r_eyeshift_z 0 ARCHIVE
r_eyesize 0 ARCHIVE
r_fastzreject 0   Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0   Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightclip 0 CHEAT
r_flashlightculldepth 1  
r_flashlightdepthtexture 0  
r_flashlightdrawclip 0 CHEAT
r_flashlightdrawdepth 0  
r_flashlightdrawfrustumbbox 0  
r_flashlightdrawsweptbbox 0  
r_flashlightnodraw 0  
r_flashlightrender 1  
r_flashlightrendermodels 1  
r_flashlightrenderworld 1  
r_flashlightscissor 1 CHEAT
r_flashlightupdatedepth 1  
r_flex 1  
r_flushlod cmd   Flush and reload LODs.
r_frustumcullworld 1  
r_glint_alwaysdraw 0  
r_glint_procedural 0  
r_hunkalloclightmaps 1  
r_hwmorph 1 CHEAT
r_itemblinkmax 0 CHEAT
r_itemblinkrate 4 CHEAT
r_JeepFOV 90 GAMEDLL CHEAT REPLICATED
r_JeepViewDampenDamp 1 GAMEDLL CHEAT NOTIFY REPLICATED
r_JeepViewDampenFreq 7 GAMEDLL CHEAT NOTIFY REPLICATED
r_JeepViewZHeight 10 GAMEDLL CHEAT NOTIFY REPLICATED
r_lightaverage 1   Activates/deactivate light averaging
r_lightcache_numambientsamples 162 CHEAT number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0  
r_lightcachecenter 1 CHEAT
r_lightcachemodel -1 CHEAT
r_lightinterp 5 CHEAT Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 CHEAT
r_lightstyle -1 CHEAT
r_lightwarpidentity 0 CHEAT
r_lockpvs 0 CHEAT Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1  
r_maxdlights 32  
r_maxmodeldecal 50  
r_maxnewsamples 6  
r_maxsampledist 128  
r_minnewsamples 3  
r_modelwireframedecal 0 CHEAT
r_nohw 0 CHEAT
r_norefresh 0  
r_nosw 0 CHEAT
r_novis 0 CHEAT Turn off the PVS.
r_occludeemaxarea 0   Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0   Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0   At least this many occluders will be used, no matter how big they are.
r_occlusion 1   Activate/deactivate the occlusion system.
r_occlusionspew 0 CHEAT Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 CHEAT Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0  
r_overlayfademax 2000  
r_overlayfademin 1750  
r_overlaywireframe 0  
r_partition_level -1 CHEAT Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portalsopenall 0 CHEAT Open all portals
r_printdecalinfo cmd  
r_proplightingfromdisk 1   0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 CHEAT 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals 0   Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_radiosity 4 CHEAT 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 sam
r_randomflex 0 CHEAT
r_renderoverlayfragment 1  
r_rimlight 1 CHEAT
r_rootlod 0 ARCHIVE Root LOD
r_shadowids 0 CHEAT
r_shadowrendertotexture 0  
r_shadows 1  
r_shadows_gamecontrol -1 CHEAT
r_shadowwireframe 0 CHEAT
r_showenvcubemap 0 CHEAT
r_ShowViewerArea 0  
r_showz_power 1 CHEAT
r_skin 0 CHEAT
r_snapportal -1  
r_spray_lifetime 2   Number of rounds player sprays are visible
r_sse2 cmd   Enable/disable SSE2 code
r_staticprop_lod -1  
r_staticpropinfo 0  
r_studio_stats 0 CHEAT
r_teeth 1  
r_unloadlightmaps 0 CHEAT
r_vehicleBrakeRate 1 GAMEDLL CHEAT
r_VehicleViewDampen 1 GAMEDLL CHEAT NOTIFY REPLICATED
r_visambient 0   Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 CHEAT Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 CHEAT
r_visualizelighttracesshowfulltrace 0 CHEAT
r_visualizetraces 0 CHEAT
r_waterforceexpensive 0 ARCHIVE
r_waterforcereflectentities 0  
r_worldlightmin 0  
r_worldlights 4   number of world lights to use per vertex
rate 10000 USERINFO Max bytes/sec the host can receive data
rcon cmd   Issue an rcon command.
rcon_address 0 DONTRECORD Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 DONTRECORD remote console password.
rebuy cmd   Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed cmd   Recomputes clock speed (for debugging purposes).
record cmd   Record a demo.
reload cmd   Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0  
removeid cmd   Remove a user ID from the ban list.
removeip cmd   Remove an IP address from the ban list.
replay_add_fake_replays cmd   Adds a set of fake replays
replay_block_dump_interval 10 DONTRECORD CLIENTDLL The server will write partial replay files at this interval when recording.
replay_buffersize 32 DONTRECORD CLIENTDLL Maximum size for the replay memory buffer.
replay_clearqueuedtakes cmd   Clear takes from render queue.
replay_data_lifespan 1 REPLICATED DONTRECORD CLIENTDLL The number of days before replay data will be removed from the server. Server operators can expect that any data written more
replay_deathcammaxverticaloffset 150 DONTRECORD CLIENTDLL Vertical offset for player death camera
replay_debug 0 DONTRECORD Show Replay debug info.
replay_deleteclientreplays cmd   Deletes all replays from client replay history, as well as all files associated with each replay.
replay_docleanup cmd   Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data.
replay_dofileserver_cleanup_on_start 1 GAMEDLL CLIENTDLL Cleanup any stale replay data (both locally and on fileserver) at startup.
replay_dopublishtest cmd   Do a replay publish test using the current setup.
replay_enable 0 REPLICATED DONTRECORD CLIENTDLL Enable Replay recording on server
replay_enableeventbasedscreenshots 0 ARCHIVE DONTRECORD CLIENTDLL If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots,
replay_fileserver_autocleanup 0 GAMEDLL CLIENTDLL Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
replay_fileserver_host 0 REPLICATED DONTRECORD CLIENTDLL The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com'
replay_fileserver_offload_aborttime 60 GAMEDLL CLIENTDLL The time after which publishing will be aborted for a session block or session info file.
replay_fileserver_offload_enable 0 GAMEDLL CLIENTDLL If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
replay_fileserver_offload_hostname 0 GAMEDLL CLIENTDLL Hostname for FTP server where session blocks will be offloaded.
replay_fileserver_offload_login 0 GAMEDLL CLIENTDLL Login for session block offloading.
replay_fileserver_offload_maxuploads 1 GAMEDLL CLIENTDLL The maximum number of concurrent uploads allowed.
replay_fileserver_offload_password 0 GAMEDLL PROTECTED CLIENTDLL Login for session block offloading.
replay_fileserver_offload_port 21 GAMEDLL CLIENTDLL Port number for FTP server where session blocks will be offloaded.
replay_fileserver_offload_protocol 0 GAMEDLL CLIENTDLL Must be 'ftp'
replay_fileserver_offload_proxy_host 0 GAMEDLL CLIENTDLL The hostname of the proxy server.
replay_fileserver_offload_proxy_port 8080 GAMEDLL CLIENTDLL The port of the proxy server.
replay_fileserver_offload_remotepath 0 GAMEDLL CLIENTDLL Remote path where blocks will be stored on the FTP server for session block offloading.
replay_fileserver_offload_useproxy 0 GAMEDLL CLIENTDLL If enabled, a proxy will be used for FTP connections.
replay_fileserver_path 0 REPLICATED DONTRECORD CLIENTDLL If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays'
replay_fileserver_port 80 REPLICATED DONTRECORD CLIENTDLL The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay
replay_fileserver_protocol 0 REPLICATED DONTRECORD CLIENTDLL Can be 'http' or 'https'
replay_flushinterval 15 ARCHIVE DONTRECORD CLIENTDLL Replay system will flush to disk a maximum of every replay_flushinterval seconds.
replay_forcereconstruct 0 DONTRECORD CLIENTDLL Force the reconstruction of replays each time.
replay_ignorereplayticks 0  
replay_local_fileserver_path 0 DONTRECORD CLIENTDLL The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'.
replay_max_publish_threads 4 GAMEDLL CLIENTDLL The max number of threads allowed for publishing replay data, e.g. FTP threads.
replay_maxconcurrentdownloads 3 DONTRECORD CLIENTDLL The maximum number of concurrent downloads allowed.
replay_maxscreenshotsperreplay 8 DONTRECORD CLIENTDLL The maximum number of screenshots that can be taken for any given replay.
replay_mintimebetweenscreenshots 5 DONTRECORD CLIENTDLL The minimum time (in seconds) that must pass between screenshots being taken.
replay_playerdeathscreenshotdelay 2 DONTRECORD CLIENTDLL Amount of time to wait after player is killed before taking a screenshot
replay_postdeathrecordtime 5 DONTRECORD CLIENTDLL The amount of time (seconds) to be recorded after you die for a given replay.
replay_postwinreminderduration 5 DONTRECORD CLIENTDLL The number of seconds to show a Replay reminder, post-win/lose.
replay_printclientreplays cmd   Prints out all client replay info
replay_printqueuedtakes cmd   Print a list of takes queued for rendering.
replay_printsessioninfo cmd   Print session info
replay_publish_simulate_delay_ftp 0 DONTRECORD CLIENTDLL Simulate a delay (in seconds) when publishing replay data via FTP.
replay_publish_simulate_delay_local_http 0 DONTRECORD CLIENTDLL Simulate a delay (in seconds) when publishing replay data via local HTTP.
replay_publish_simulate_rename_fail 0 DONTRECORD CLIENTDLL Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
replay_record cmd   Starts Replay demo recording.
replay_record_voice 1 GAMEDLL CLIENTDLL If enabled, voice data is recorded into the replay files.
replay_removeclientreplay cmd   Remove the replay at the given index.
replay_renderpause cmd   Pause Replay rendering.
replay_renderunpause cmd   Unpause Replay rendering.
replay_screenshotkilldelay 0 DONTRECORD CLIENTDLL Delay before taking a screenshot when you kill someone, in seconds.
replay_screenshotresolution 0 DONTRECORD CLIENTDLL 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
replay_screenshotsentrykilldelay 0 DONTRECORD CLIENTDLL Delay before taking a screenshot when you kill someone, in seconds.
replay_sentrycammaxverticaloffset 10 DONTRECORD CLIENTDLL Vertical offset from a sentry on sentry kill
replay_sentrycamoffset_frontback -50 DONTRECORD CLIENTDLL Front/back offset for sentry POV screenshot
replay_sentrycamoffset_leftright -25 DONTRECORD CLIENTDLL Left/right offset for sentry POV screenshot
replay_sentrycamoffset_updown 22 DONTRECORD CLIENTDLL Up/down offset for sentry POV screenshot
replay_sessioninfo_updatefrequency 5 DONTRECORD CLIENTDLL If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv
replay_stoprecord cmd   Stop Replay demo recording.
replay_voice_during_playback 0 ARCHIVE CLIENTDLL Play player voice chat during replay playback
report_entities cmd   Lists all entities
report_simthinklist cmd   Lists all simulating/thinking entities
report_soundpatch cmd   reports sound patch count
report_touchlinks cmd   Lists all touchlinks
respawn_entities cmd   Respawn all the entities in the map.
restart cmd   Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd   Retry connection to last server.
room_type 0 DEMO
rr_debug_qa 0 GAMEDLL Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 0 GAMEDLL Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule 0 GAMEDLL If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 GAMEDLL Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems cmd   Reload all response system scripts.
save cmd   Saves current game.
save_async 1  
save_asyncdelay 0   For testing, adds this many milliseconds of delay to the save operation.
save_console 0   Autosave on the PC behaves like it does on the consoles.
save_disable 0  
save_finish_async cmd  
save_history_count 1   Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1   Number of frames to defer for drawing the Saving message.
save_in_memory 0   Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0  
save_replay cmd   Save a replay of the current life if possible.
save_screenshot 1   0 = none, 1 = non-autosave, 2 = always
save_spew 0  
say cmd   Display player message
say_team cmd   Display player message to team
scene_async_prefetch_spew 0 GAMEDLL Display async .ani file loading info.
scene_clamplookat 1 GAMEDLL Clamp head turns to a max of 20 degrees per think.
scene_clientflex 1 GAMEDLL REPLICATED Do client side flex animation.
scene_flatturn 1 GAMEDLL
scene_flush cmd   Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 GAMEDLL When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 GAMEDLL Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 GAMEDLL REPLICATED When playing back a scene, print timing and event info to console.
scene_showfaceto 0 ARCHIVE GAMEDLL When playing back, show the directions of faceto events.
scene_showlook 0 ARCHIVE GAMEDLL When playing back, show the directions of look events.
scene_showmoveto 0 ARCHIVE GAMEDLL When moving, show the end location.
scene_showunlock 0 ARCHIVE GAMEDLL Show when a vcd is playing but normal AI is running.
screenshot cmd   Take a screenshot.
server_game_time cmd   Gives the game time in seconds (server's curtime)
servercfgfile 0 GAMEDLL
setang cmd   Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd   Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd   Adds a new user info value
setmodel cmd   Changes's player's model
setpause cmd   Set the pause state of the server.
setpos cmd   Move player to specified origin (must have sv_cheats).
setpos_exact cmd   Move player to an exact specified origin (must have sv_cheats).
shake cmd   Shake the screen.
+showbudget' cmd  
-showbudget' cmd  
showbudget_texture 0 CHEAT Enable the texture budget panel.
+showbudget_texture' cmd  
-showbudget_texture' cmd  
+showbudget_texture_global' cmd  
-showbudget_texture_global' cmd  
showbudget_texture_global_sum 0  
showconsole cmd   Show the console.
showhitlocation 0 GAMEDLL
showtriggers 0 GAMEDLL CHEAT Shows trigger brushes
showtriggers_toggle cmd   Toggle show triggers
+showvprof' cmd  
-showvprof' cmd  
simple_bot_add cmd   Add a simple bot.
singlestep 0 CHEAT Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0 GAMEDLL Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 1 ARCHIVE GAMEDLL REPLICATED
sk_npc_arm 1 GAMEDLL
sk_npc_chest 1 GAMEDLL
sk_npc_head 2 GAMEDLL
sk_npc_leg 1 GAMEDLL
sk_npc_stomach 1 GAMEDLL
sk_player_arm 1 GAMEDLL
sk_player_chest 1 GAMEDLL
sk_player_head 2 GAMEDLL
sk_player_leg 1 GAMEDLL
sk_player_stomach 1 GAMEDLL
skill 1 ARCHIVE Game skill level (1-3).
skip_next_map cmd   Skips the next map in the map rotation for the server.
smoothstairs 1 GAMEDLL REPLICATED Smooth player eye z coordinate when traversing stairs.
snd_async_flush cmd   Flush all unlocked async audio data
snd_async_fullyasync 0   All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144  
snd_async_showmem cmd   Show async memory stats
snd_async_spew_blocking 0   Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew 0   Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0   If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace 1  
snd_delay_sound_shift 0  
snd_disable_mixer_duck 0  
snd_duckerattacktime 0 ARCHIVE
snd_duckerreleasetime 2 ARCHIVE
snd_duckerthreshold 0 ARCHIVE
snd_ducktovolume 0 ARCHIVE
snd_dumpclientsounds cmd   Dump sounds to VXConsole
snd_foliage_db_loss 4 CHEAT
snd_gain 1 CHEAT
snd_gain_max 1 CHEAT
snd_gain_min 0 CHEAT
snd_legacy_surround 0 ARCHIVE
snd_lockpartial 1  
snd_mix_async 0  
snd_mixahead 0 ARCHIVE
snd_musicvolume 1 ARCHIVE Music volume
snd_mute_losefocus 1 ARCHIVE
snd_noextraupdate 0  
snd_obscured_gain_dB -2 CHEAT
snd_pitchquality 1 ARCHIVE
snd_profile 0 DEMO
snd_rebuildaudiocache cmd   Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60 CHEAT
snd_refdist 36 CHEAT
snd_restart cmd   Restart sound system.
snd_show 0 CHEAT Show sounds info
snd_showclassname 0  
snd_showmixer 0  
snd_showstart 0 CHEAT
snd_ShowThreadFrameTime 0  
snd_soundmixer 0  
snd_spatialize_roundrobin 0   Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers -1  
snd_visualize 0 CHEAT Show sounds location in world
snd_vox_captiontrace 0   Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300  
snd_vox_sectimetout 300  
snd_vox_seqtimetout 300  
snd_writemanifest cmd   If running a game, outputs the precache manifest for the current level
sndplaydelay cmd   Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
soundfade cmd   Fade client volume.
soundinfo cmd   Describe the current sound device.
soundlist cmd   List all known sounds.
soundpatch_captionlength 2 GAMEDLL REPLICATED How long looping soundpatch captions should display for.
soundscape_debug 0 GAMEDLL CHEAT When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush cmd   Flushes the server & client side soundscapes
speak cmd   Play a constructed sentence.
spec_freeze_time 5 GAMEDLL CHEAT REPLICATED Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 GAMEDLL CHEAT REPLICATED Time taken to zoom in to frame a target in observer freeze cam.
spike cmd   generates a fake spike
star_memory cmd   Dump memory stats
startdemos cmd   Play demos in demo sequence.
startmovie cmd   Start recording movie frames.
startupmenu cmd   Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd   Prints server performance variables
status cmd   Display map and connection status.
step_spline 0 GAMEDLL
stop cmd   Finish recording demo.
stopdemo cmd   Stop playing back a demo.
stopsound cmd  
studio_queue_mode 1  
stuffcmds cmd   Parses and stuffs command line + commands to command buffer.
suitvolume 0 ARCHIVE GAMEDLL
surfaceprop cmd   Reports the surface properties at the cursor
sv_accelerate 5 GAMEDLL NOTIFY REPLICATED
sv_airaccelerate 10 GAMEDLL NOTIFY REPLICATED
sv_allow_color_correction 1 REPLICATED Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file 1 REPLICATED Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes 1 GAMEDLL Allow voting?
sv_allow_wait_command 1 REPLICATED Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1   Allow clients to download files
sv_allowminmodels 1 GAMEDLL NOTIFY REPLICATED Allow or disallow the use of cl_minmodels on this server.
sv_allowupload 1   Allow clients to upload customizations files
sv_alltalk 0 GAMEDLL NOTIFY Players can hear all other players, no team restrictions
sv_alternateticks 0 SPONLY If set, server only simulates entities on even numbered ticks.
sv_autosave 1   Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 0 ARCHIVE GAMEDLL REPLICATED How much to slow down backwards motion
sv_benchmark_autovprofrecord 0 GAMEDLL If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd   Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 GAMEDLL If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 GAMEDLL REPLICATED Set to values other than 0 to select a bonus map challenge type.
sv_bounce 0 GAMEDLL NOTIFY REPLICATED Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1   If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 NOTIFY REPLICATED Allow cheats on server
sv_clearhinthistory cmd   Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 REPLICATED cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 REPLICATED This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 REPLICATED This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
-1
sv_client_predict -1 REPLICATED This can be used to force the value of cl_predict for connected clients (only while they are connected).
-1 = let clients se
sv_clockcorrection_msecs 60 GAMEDLL The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_competitive_minspec 0 GAMEDLL NOTIFY REPLICATED Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages:
r_drawdetailprops =
sv_consistency 1 REPLICATED Whether the server enforces file consistency for critical files
sv_contact 0 NOTIFY Contact email for server sysop
sv_debug_player_use 0 GAMEDLL REPLICATED Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0   Make sure entities correctly report whether or not their network data has changed.
sv_debugroundstats 0 GAMEDLL A temporary variable that will print extra information about stats upload which may be useful in debugging any problems.
sv_debugtempentities 0   Show temp entity bandwidth usage.
sv_deltaprint 0   Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0   Enable profiling of CalcDelta calls
sv_disable_querycache 0 GAMEDLL CHEAT debug - disable trace query cache
sv_disablefreezecam 0 GAMEDLL REPLICATED Turn on/off freezecam on server
sv_downloadurl 0 REPLICATED Location from which clients can download missing files
sv_dumpstringtables 0 CHEAT
sv_enableboost 0 GAMEDLL NOTIFY REPLICATED Allow boost exploits
sv_enablebunnyhopping 0 GAMEDLL NOTIFY REPLICATED
sv_enableoldqueries 0   Enable support for old style (HL1) server queries
sv_filterban 1   Set packet filtering by IP mode
sv_footsteps 1 GAMEDLL NOTIFY REPLICATED Play footstep sound for players
sv_forcepreload 0 ARCHIVE Force server side preloading.
sv_friction 4 GAMEDLL NOTIFY REPLICATED World friction.
sv_gravity 800 GAMEDLL NOTIFY REPLICATED World gravity.
sv_hudhint_sound 1 GAMEDLL REPLICATED
sv_ignoregrenaderadio 0 GAMEDLL Turn off Fire in the hole messages
sv_ladder_angle 0 GAMEDLL REPLICATED Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
sv_ladder_dampen 0 GAMEDLL REPLICATED Amount to dampen perpendicular movement on a ladder
sv_lan 0   Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_legacy_grenade_damage 0 GAMEDLL REPLICATED Enable to replicate grenade damage behavior of the original Counter-Strike Source game.
sv_log_onefile 0 ARCHIVE Log server information to only one file.
sv_logbans 0 ARCHIVE Log server bans in the server logs.
sv_logblocks 0   If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1  
sv_logecho 1 ARCHIVE Echo log information to the console.
sv_logfile 1 ARCHIVE Log server information in the log file.
sv_logflush 0 ARCHIVE Flush the log file to disk on each write (slow).
sv_logsdir 0 ARCHIVE Folder in the game directory where server logs will be stored.
sv_logsecret 0   If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action 0   0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
sv_lowedict_threshold 8   When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport 0 GAMEDLL
sv_master_share_game_socket 1   Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_connects_sec 2   Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global 0   Maximum connections per second to respond to from anywhere.
sv_max_connects_window 4   Window over which to average connections per second averages.
sv_max_queries_sec 3   Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 3000   Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30   Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 8 GAMEDLL Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate 66 REPLICATED (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 REPLICATED Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0   Maximum replay time in seconds
sv_maxroutable 1260   Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 320 GAMEDLL NOTIFY REPLICATED
sv_maxupdaterate 66 REPLICATED Maximum updates per second that the server will allow
sv_maxvelocity 3500 GAMEDLL REPLICATED Maximum speed any ballistically moving object is allowed to attain per axis.
sv_mincmdrate 10 REPLICATED This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 3500 REPLICATED Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 REPLICATED Minimum updates per second that the server will allow
sv_noclipaccelerate 5 ARCHIVE GAMEDLL NOTIFY REPLICATED
sv_noclipduringpause 0 GAMEDLL CHEAT REPLICATED If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 ARCHIVE GAMEDLL NOTIFY REPLICATED
sv_nomvp 0 GAMEDLL Disable MVP awards.
sv_nonemesis 0 GAMEDLL Disable nemesis and revenge.
sv_noroundstats 1 GAMEDLL REPLICATED A temporary variable that can be used for disabling upload of round stats.
sv_nostats 0 GAMEDLL NOTIFY REPLICATED Disable collecting statistics and awarding achievements.
sv_nowinpanel 0 GAMEDLL REPLICATED Turn on/off win panel on server
sv_npc_talker_maxdist 1024 GAMEDLL NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1  
sv_parallel_sendsnapshot 1  
sv_password 0 NOTIFY PROTECTED DONTRECORD Server password for entry into multiplayer games
sv_pausable 0 NOTIFY Is the server pausable.
sv_playerperfhistorycount 60 GAMEDLL Number of samples to maintain in player perf history
sv_precacheinfo cmd   Show precache info.
sv_pure cmd   Show user data.
sv_pure_kick_clients 1   If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0   If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 0 GAMEDLL REPLICATED Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_force 30000 GAMEDLL REPLICATED How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force 20000 GAMEDLL CHEAT REPLICATED How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force 1000 GAMEDLL REPLICATED Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force 1000 GAMEDLL CHEAT REPLICATED Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force 10000 GAMEDLL CHEAT REPLICATED Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 75 GAMEDLL REPLICATED If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 200000 GAMEDLL CHEAT REPLICATED How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 1 ARCHIVE GAMEDLL Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd   Display status of the query cache (client only)
sv_rcon_banpenalty 0   Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1   Enable/disable rcon logging.
sv_rcon_maxfailures 10   Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans 1   Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize 1024   The maximum number of bytes to allow in a command packet
sv_rcon_minfailures 5   Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30   Number of seconds to track failed rcon authentications
sv_region 255   The region of the world to report this server in.
sv_restrict_aspect_ratio_fov 1 REPLICATED This can be used to limit the effective FOV of users using wide-screen
resolutions with aspect ratios wider than 1.85:1 (slight
sv_rollangle 0 GAMEDLL NOTIFY REPLICATED Max view roll angle
sv_rollspeed 200 GAMEDLL NOTIFY REPLICATED
sv_runcmds 1 GAMEDLL
sv_showimpacts 0 GAMEDLL REPLICATED Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders 0 GAMEDLL Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 GAMEDLL CHEAT Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes 0 GAMEDLL REPLICATED Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_skyname 0 ARCHIVE GAMEDLL REPLICATED Current name of the skybox texture
sv_soundemitter_trace 0 GAMEDLL REPLICATED Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 5 ARCHIVE GAMEDLL NOTIFY REPLICATED
sv_specnoclip 1 ARCHIVE GAMEDLL NOTIFY REPLICATED
sv_specspeed 3 ARCHIVE GAMEDLL NOTIFY REPLICATED
sv_stats 1   Collect CPU usage stats
sv_steamblockingcheck 0   Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
sv_steamgroup 0 NOTIFY The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_stepsize 18 GAMEDLL NOTIFY REPLICATED
sv_stopspeed 75 GAMEDLL NOTIFY REPLICATED Minimum stopping speed when on ground.
sv_strict_notarget 0 GAMEDLL If set, notarget will cause entities to never think they are in the pvs
sv_tags 0 NOTIFY Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 GAMEDLL Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1 GAMEDLL
sv_thinktimecheck 0 GAMEDLL Check for thinktimes all on same timestamp.
sv_timebetweenducks 0 GAMEDLL REPLICATED Minimum time before recognizing consecutive duck key
sv_timeout 65   After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 GAMEDLL REPLICATED Turns on turbo physics
sv_unlockedchapters 1 ARCHIVE Highest unlocked game chapter.
sv_use_steam_voice 1 REPLICATED Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
sv_vehicle_autoaim_scale 8 GAMEDLL
sv_visiblemaxplayers -1   Overrides the max players reported to prospective clients
sv_voicecodec 0   Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 ARCHIVE NOTIFY
sv_vote_allow_spectators 0 GAMEDLL Allow spectators to vote?
sv_vote_failure_timer 300 GAMEDLL A vote that fails cannot be re-submitted for this long
sv_wateraccelerate 10 GAMEDLL NOTIFY REPLICATED
sv_waterdist 12 GAMEDLL REPLICATED Vertical view fixup when eyes are near water plane.
sv_waterfriction 1 GAMEDLL NOTIFY REPLICATED
sys_minidumpexpandedspew 1  
sys_minidumpspewlines 500   Lines of crash dump console spew to keep.
systemlinkport 27030   System Link port
template_debug 0 GAMEDLL
Test_CreateEntity cmd  
test_dispatcheffect cmd   Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defau
Test_EHandle cmd  
test_entity_blocker cmd   Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner cmd  
Test_ProxyToggle_EnableProxy cmd  
Test_ProxyToggle_SetValue cmd  
Test_RandomizeInPVS cmd  
Test_RandomPlayerPosition cmd  
Test_RemoveAllRandomEntities cmd  
Test_SpawnRandomEntities cmd  
testscript_debug 0   Debug test scripts.
texture_budget_background_alpha 128 ARCHIVE how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
texture_budget_panel_global 0   Show global times in the texture budget panel.
texture_budget_panel_height 284 ARCHIVE height in pixels of the budget panel
texture_budget_panel_width 512 ARCHIVE width in pixels of the budget panel
texture_budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 3 GAMEDLL NOTIFY REPLICATED Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 GAMEDLL NOTIFY REPLICATED Length of the Pre-Round time
tf_arena_round_time 0 GAMEDLL NOTIFY REPLICATED
tf_arena_use_queue 1 GAMEDLL NOTIFY REPLICATED Enables the spectator queue system for Arena.
tf_escort_score_rate 1 GAMEDLL CHEAT Score for escorting the train, in points per second
think_limit 0 GAMEDLL REPLICATED Maximum think time in milliseconds, warning is printed if this is exceeded.
threadpool_affinity 1   Enable setting affinity
timedemo cmd   Play a demo and report performance info.
timedemoquit cmd   Play a demo, report performance info, and then exit
timeleft cmd   prints the time remaining in the match
timerefresh cmd   Profile the renderer.
toggle cmd   Toggles a convar on or off, or cycles through a set of values.
toggleconsole cmd   Show/hide the console.
trace_report 0 GAMEDLL
tv_allow_camera_man 1 GAMEDLL Auto director allows spectators to become camera man
tv_allow_static_shots 1 GAMEDLL Auto director uses fixed level cameras for shots
tv_autorecord 0   Automatically records all games as SourceTV demos.
tv_autoretry 1   Relay proxies retry connection after network timeout
tv_chatgroupsize 0   Set the default chat group size
tv_chattimelimit 8   Limits spectators to chat only every n seconds
tv_clients cmd   Shows list of connected SourceTV clients.
tv_debug 0   SourceTV debug info.
tv_delay 30 GAMEDLL SourceTV broadcast delay in seconds
tv_delaymapchange 0 GAMEDLL Delays map change until broadcast is complete
tv_deltacache 2   Enable delta entity bit stream cache
tv_dispatchmode 1   Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 NOTIFY Activates SourceTV on server.
tv_maxclients 128   Maximum client number on SourceTV server.
tv_maxrate 8000   Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd   Send a screen message to all clients.
tv_name 0   SourceTV host name
tv_nochat 0 ARCHIVE USERINFO Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0   Overrides the SourceTV master root address.
tv_password 0 NOTIFY PROTECTED DONTRECORD SourceTV password for all clients
tv_port 27020   Host SourceTV port
tv_record cmd   Starts SourceTV demo recording.
tv_relay cmd   Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 NOTIFY PROTECTED DONTRECORD SourceTV password for relay proxies
tv_relayvoice 1   Relay voice data: 0=off, 1=on
tv_retry cmd   Reconnects the SourceTV relay proxy.
tv_snapshotrate 16   Snapshots broadcasted per second
tv_status cmd   Show SourceTV server status.
tv_stop cmd   Stops the SourceTV broadcast.
tv_stoprecord cmd   Stops SourceTV demo recording.
tv_timeout 30   SourceTV connection timeout in seconds.
tv_title 0   Set title for SourceTV spectator UI
tv_transmitall 0 REPLICATED Transmit all entities (not only director view)
unbind cmd   Unbind a key.
unbind_mac cmd   Unbind a key on the Mac only.
unbindall cmd   Unbind all keys.
unpause cmd   Unpause the game.
use cmd   Use a particular weapon
Arguments: <weapon_name>
user cmd   Show user data.
users cmd   Show user info for players on server.
vcr_verbose 0   Write extra information into .vcr file.
vehicle_flushscript cmd   Flush and reload all vehicle scripts
version cmd   Print version info string.
vgui_drawfocus 0   Report which panel is under the mouse.
vgui_drawtree 0 CHEAT Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree' cmd  
-vgui_drawtree' cmd  
vgui_drawtree_bounds 0   Show panel bounds.
vgui_drawtree_clear cmd  
vgui_drawtree_draw_selected 0   Highlight the selected panel
vgui_drawtree_freeze 0   Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0   Draw the hidden panels.
vgui_drawtree_panelalpha 0   Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0   Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0   Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0   List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1   Draw the visible panels.
vgui_togglepanel cmd   show/hide vgui panel by name.
violence_ablood 1   Draw alien blood
violence_agibs 1   Show alien gib entities
violence_hblood 1   Draw human blood
violence_hgibs 1   Show human gib entities
voice_avggain 0  
voice_debugfeedback 0  
voice_debugfeedbackfrom 0  
voice_enable 1 ARCHIVE
voice_fadeouttime 0  
voice_forcemicrecord 1 ARCHIVE
voice_inputfromfile 0   Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 USERINFO
voice_maxgain 10  
voice_overdrive 2  
voice_overdrivefadetime 0  
voice_printtalkers cmd   voice debug.
voice_profile 0  
voice_recordtofile 0   Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 ARCHIVE
voice_serverdebug 0 GAMEDLL
voice_showchannels 0  
voice_showincoming 0  
voice_steal 2  
voice_writevoices 0   Saves each speaker's voice data into separate .wav files
+voicerecord' cmd  
-voicerecord' cmd  
volume 1 ARCHIVE Sound volume
vox_reload cmd   Reload sentences.txt file
voxeltree_box cmd   View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd   View entities in the voxel-tree at the player position.
voxeltree_sphere cmd   View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd   View entities in the voxel-tree.
vprof cmd   Toggle VProf profiler
vprof_adddebuggroup1 cmd   add a new budget group dynamically for debugging
vprof_cachemiss cmd   Toggle VProf cache miss checking
vprof_cachemiss_off cmd   Turn off VProf cache miss checking
vprof_cachemiss_on cmd   Turn on VProf cache miss checking
vprof_child cmd  
vprof_collapse_all cmd   Collapse the whole vprof tree
vprof_counters 0  
vprof_dump_groupnames cmd   Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0   Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0   Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0   Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0   Node to start report from when doing a dump spikes
vprof_expand_all cmd   Expand the whole vprof tree
vprof_expand_group cmd   Expand a budget group in the vprof tree by name
vprof_generate_report cmd   Generate a report to the console.
vprof_generate_report_AI cmd   Generate a report to the console.
vprof_generate_report_AI_only cmd   Generate a report to the console.
vprof_generate_report_budget cmd   Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd   Generate a report to the console.
vprof_generate_report_map_load cmd   Generate a report to the console.
vprof_graph 0   Draw the vprof graph.
vprof_graphheight 256 ARCHIVE
vprof_graphwidth 512 ARCHIVE
vprof_nextsibling cmd  
vprof_off cmd   Turn off VProf profiler
vprof_on cmd   Turn on VProf profiler
vprof_parent cmd  
vprof_playback_average cmd   Average the next N frames.
vprof_playback_start cmd   Start playing back a recorded .vprof file.
vprof_playback_step cmd   While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd   While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd   Stop playing back a recorded .vprof file.
vprof_prevsibling cmd  
vprof_record_start cmd   Start recording vprof data for playback later.
vprof_record_stop cmd   Stop recording vprof data
vprof_remote_start cmd   Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd   Stop an existing remote VProf data request
vprof_reset cmd   Reset the stats in VProf profiler
vprof_reset_peaks cmd   Reset just the peak time in VProf profiler
vprof_scope 0   Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 GAMEDLL
vprof_scope_entity_thinks 0 GAMEDLL
vprof_unaccounted_limit 0 ARCHIVE number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 ARCHIVE Set to one to show average and peak times
vprof_vtune_group cmd   enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 ARCHIVE Above this many milliseconds render the label red to indicate slow code.
vtune cmd   Controls VTune's sampling.
wc_air_edit_further cmd   When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd   When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd   When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd   When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd   When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd   When in WC edit mode restores the last deleted node
wc_link_edit cmd  
weapon_showproficiency 0 GAMEDLL
windows_speaker_config -1 ARCHIVE
wipe_nav_attributes cmd   Clear all nav attributes of selected area.
writeid cmd   Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd   Save the ban list to banned_ip.cfg.
xbox_autothrottle 1 ARCHIVE GAMEDLL
xbox_steering_deadzone 0 GAMEDLL
xbox_throttlebias 100 ARCHIVE GAMEDLL
xbox_throttlespoof 200 ARCHIVE GAMEDLL
xc_crouch_debounce 0 GAMEDLL
xload cmd   Load a saved game from a 360 storage device.
xsave cmd   Saves current game to a 360 storage device.