See ... Swapping Spawn in Day of Defeat Source.pdf in the download for a description.
Basic swap spawn set and description. Also a more complex set of 32 players, ontop of that another version that swaps spawns and denys the defenders access to cap out flags... that sounds easy... but it was not!
Also for testing consider adding these bot binds to your autoexec.cfg
bind "KP_HOME" "sv_cheats 1; wait; wait; wait; bot"
bind "KP_UPARROW" "incrementvar bot_mimic 0 1 1"
bind "KP_PGUP" "kick Bot01; kick Bot02; kick Bot03; kick Bot04; kick Bot05; kick Bot06; kick Bot07; kick Bot08; kick Bot09; kick Bot10"
Hit key pad home and you spawn a bot, hit key pad up arrow and you can control him/her based on your movements (mimic)
This has not been widely tested and may require rework.
INsane
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